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Disney's ‘Pirates of the Caribbean’ sails into ‘Sea of Thieves’, in the E3 trailer crafted by REALTIME

Our latest trailer for Rare's Sea of Thieves game features on CG Society

REALTIME Studio Celebrates 25 Years of CG Creativity

REALTIME is celebrating its 25th anniversary, a significant milestone for the independent CG business

Fylde coast graphics and VFX studio wins plaudits after year of Discworld dragons and A Discovery of Witches magic

Realtime's work on the second season of A Discovery of Witches is a finalist for Best VFX at the Broadcast Tech Innovation Awards and the viral trailer for Unknown Entertainment’s Subnautica: Below Zero, won the Vega Digital Award for Best Animation.

CGI Studio REALTIME adds new ops director

Libby Behrens, who has more than a decade’s experience in media production in London, LA and New Zealand, joins the team from sports app Zwift, where she managed the implementation of new production processes as Live Operations Producer. Behrens will oversee the introduction of new technology, IT, resourcing, and staff and skills development at REALTIME.

VFX Futures: Facial capture, CG and cut scenes on Codemasters’ ‘F1 2021’

How do cut scenes in games get made? In Ian Failes' latest podcast, CG Director Ian Jones & DI4D's Dug Green chat about the making of the Braking Point story mode cinematics in Codemaster's F1 2021.

REALTIME delivers cinematics in record time on Codemasters’ new F1 2021 game

It was a pleasure to chat to Unreal Engine about our work on Codemasters' 'Braking Point' story-mode for F1 2021. Take a pit stop and learn how UE4 enabled us to deliver hours of additional cinematics in just a few weeks.

A Very Special Effect

On the eve of our 25th anniversary, MD Tony Prosser spoke to Lancashire Business Review about the future of the CG industry and what's next for REALTIME.

Interview with Stu Bayley, Director at REALTIME

"When I work it's like I'm in a time machine, a whole day can fly by and I'm just absorbed in what I'm doing. That is a gift and I don’t take it for granted." Director Stu Bayley talks about his inspirations, design style and process to celebrate our Vega Digital Awards win for the Subnautica: Below Zero trailer.

VFX house Realtime expands by 60%

Broadcast magazine highlights our recent growth and the appointment of James Coore as VFX supervisor who joins us from Absolute Post where he was creative director/head of CG.

Subnautica Below Zero: Making a Trailer in ZBrush & UE4

Our team members discussed the behind-the-scenes of a 3D animation creation process and the subtleties of delivering comedy through animated videos.

Hollywood animator joins REALTIME as Animation Director

Digital animation, cinematics and VFX studio Realtime has appointed a new Animation Director. Frenchman Nicolas Seck has experience in senior and lead animation roles in over 30 major films since 1997. Most recently, he has worked on Wonder Woman 1984, The Kid Who Would Be King and John Lewis's recent Christmas advert starring Edgar the Dragon.

Realtime UK Studio Ups Recruits for BBC’s ‘War of the Worlds’

U.K. digital animation, cinematics and VFX studio Realtime (realtimeuk.com) has confirmed plans to create 50 new jobs over the next two years. The shop is creating 25 new jobs in Westby near Lytham in Lancashire, with a further 25 new positions in Manchester. The recruitment campaign will help grow the studio into one of the largest in the North West, employing a mix of up to 100 full-time staff and freelance digital artists by the end of 2021.

North West VFX house Realtime to create 50 new jobs

On top of its plans to create 50 new VFX roles, it’s also added 10 permanent creative and production staff over the last two months. The latest recruitment campaign will make Realtime one of the biggest VFX suppliers in the North West, employing up to 100 full-time staff and freelance digital artists.

Realtime creating 50 new jobs following War of the Worlds contract

North West digital animation, cinematics and visual effects studio Realtime is creating 50 new jobs over the next two years following its work on BBC sci-fi title The War of the Worlds.

Working on Game of Thrones Cinematic Trailer

The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer made for Yoozoo Games.

Gaming out Game of Thrones

With a team of 30 over 6 months, Realtime UK have produced some breathtaking digital versions of Cersei, Daenerys, Tyrion and more. The work shows both the hardcore artistry from the modellers and artists at the hip indie company, and the depth of technical advance in key technology, especially V-Ray.

RealtimeUK spotlight for "Game Of Thrones: Winter is Coming"

We’re a VFX and animation studio with 2 locations in the UK, our foundations are Cinematic trailers for games, such as SMITE, War Thunder, Jurassic World… But we also have a world leading Automotive Department and we’ve recently had a big break into TV, which should be on screens very soon. Basically, we love creating visually stunning content for all audiences.

REALTIMEUK REBUILDS “GAME OF THRONES” CHARACTERS FOR “WINTER IS COMING”

How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.

Behind the Scenes of Game of Thrones: Winter is Coming

Being huge fans of the Game of Thrones TV series, the team at RealtimeUK were excited when asked to produce this 135 second CG trailer for Yoozoo Games’ latest PC browser title, ‘Game of Thrones: Winter is Coming.’
Realtime UK