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Better than the real thing: CGI vs traditional film

You don’t need us to tell you how CGI has changed the world. Why has it become so infinitely popular? It allows us to create unique scenarios that can’t be matched by photography or video. Take this configurator for the Bentley Bentayga; using traditional photography you would never be able to convey the sheer scale of customisation available. To do that as a photo shoot you would need a physical sample of every option, which is an impossibility given that there are literally billions of possible configurations! It’s why photo-realistic CGI has become so powerful.

 

Complete control

Don’t underestimate the prevalence of CGI; Ikea’s catalogue is mostly digitally rendered for example. It allows for complete control. Sure, if you opt for a live-action shoot for your latest advert or marketing film the traditional way it has an air of authenticity. But if you get back home only to find out you missed that perfect shot on location, it could be very costly to return to location and reshoot.

With CGI, that chance of error is eliminated; 3D shots can be endlessly tweaked until they meet the desired visual target. If you’re using a game engine, like Epic Games’ Unreal Engine, these changes can be made in real-time and provide far-reaching possibilities within the interactive world.

 

Fully loaded

The automotive industry hasn’t escaped the CGI wave, despite some insistence where film is the only way. When it comes to advertising, the sector prefers to marry CGI and the real world. And we’re not referring to the obvious examples like the goat in the Volkswagen T-Roc advert.

This is perfect for situations where the car’s design has yet to be finalised. Renders can be placed initially and configured as the project progresses and the design shifts.

Another keyword is flexibility. Not only can the car be put in any location, but it can also be viewed from any angle, under any weather conditions, in any lighting. And photorealism has never been higher – we’re at a point where viewers genuinely can’t tell the difference between what is real and what isn’t.

 

More than a feeling

The potential to integrate with other technological advancements, like AR and VR, is another expanding area. The image quality isn’t quite there yet but it’s moving at a pace and the next generation of headsets will be able to fool the viewer into questioning what is real and what is virtual.

CGI has become commonplace as the chosen solution for almost all car configurators, allowing prospective buyers the ability to create their perfect car by personalising every interior and exterior detail before sharing the life-like visualisations with their friends and family. Yes, photography and film are real, and there will always be people of the opinion that nothing can replace what is real. But sometimes there’s more to marketing – more to your vehicle – than what is real. It’s an experience that can’t be conveyed by film alone. With CGI you have the tools in your hand to bring your perfect design to life.

At RealtimeUK we are the experts at recreating your designs down to the smallest detail. With a wealth of experience in the automotive industry, we have the capability to turn your ideas into a virtual reality. Get in touch with me at [email protected] to discuss your next project.

China’s games industry

The growth in video games over the last 2 decades has been nothing short of phenomenal. It has grown from a small cottage industry into one that is expected to be worth $137.9bn by the end of 2018. During this time, The industry has had to overcome incredible challenges – not only in keeping pace with (and driving) fast-moving technologies, but also the many socio-political challenges that have presented themselves as the world wrestles with this relatively new upstart on the media landscape. Its reach and influence are as impactful in the 21st Century as radio, television or newspapers were in the 20th.

Nowhere is this more apparent right now than in the People’s Republic of China, where two-thirds of those online engage in active gaming. There, games are not only enjoyed but are highly influential amongst the key 18-30 demographic. In recognising this, the PRC’s ruling party have stepped in to ensure that all content adheres to its strict policies of censorship. But are these draconian actions a shot in the foot for the Chinese games industry or a shot in the arm for the global games industry overall?

Taking action

During its continued growth around the world, the games industry has been subject to intense scrutiny and debate. Whether it be violence, gambling, age restriction, or dubious content, the narrative usually ends with ‘video games’ unnecessarily being cast as the boogeyman.

Not so in China where the government is not as open to discussion or dialogue when it comes to maintaining absolute autonomy over online content. Anyone who has visited China recently will have seen how closely intertwined games and mobile apps are in the fabric of day-to-day life. So, it should not come as a complete surprise for their government to take an active stance in ensuring that this content also abides by their strict policies of censorship.

Where things differ from other territories though is that there has certainly been less ‘debate’ and more ‘action’, with the ruling party taking arguably quite draconian steps to ensure that everyone conforms. The end result is a drastic clamp down in the number of games released in the territory thanks to the government freezing the approval of games licenses – something every game must have before it launches.

This new policy follows a re-shuffle within the government which has seen a consolidation of film, news, and publishing regulations under the powerful Communist Party publicity department. As they do with all forms of media, they have the power to ensure that all games content abides by their socialist values.

Stiff competition

The official line is that the government wants to curb ‘myopia’ in young players, with concerns about long-term health effects on particularly young players, with Goliath game ‘Honor of Kings’ singled out for particular criticism. In China alone, nearly 8,000 new games are introduced to the market each year. It’s a lottery as to whether each title is a success or not. With only a handful of these able to succeed, the publisher cuts its losses on the majority of titles, turning its focus and attention towards only the best performing.

The competition to succeed in China is fierce – twenty titles alone were responsible for generating 56% of gross revenue in 2017. In the absence of being able to provide a continuous new pipeline of product, it’s not surprising that the biggest publishers are being more cautious about the quality of games in development and ensuring continued performance of the most successful ones. Tencent, who is particularly exposed to the new rules, has seen $271bn wiped from its stock value since January 2018. Even in the face of such adversity, it has taken huge steps to protect its golden goose ‘Honor of Kings’ by introducing an age check system that verifies minors against a government database, also ensuring players don’t compete for excessive amounts of time.

Caught in the CrossFire

Few can argue that taking such measures can only be a good thing from a moral standpoint. However, it does obviously limit the amount of revenue that such lucrative games can generate. With no new licenses having been announced since March 28th, and fears continuing that none will be released for many more months to come, the biggest publishers will need to look further afield than the Chinese market to satisfy their shareholders.

However, anyone having visited ChinaJoy this year will have noticed that such games might not necessarily translate so easily to a western audience. Indeed, some of the highest grossing games there are titles that we in the west would not be that familiar with. Take for instance ‘CrossFire’ – a game that routinely shows up as being in the top ten highest grossing games in the world despite now being ten years old.

Yet, its popularity continues in Asian territories, as demonstrated by the new trailer that RealtimeUK recently produced to help celebrate its anniversary. Both the game and the trailer are a good indicator of the subtle cultural differences that exist between east and west, with the trailer having been tailor-made for a very specific Eastern audience.

Standing out

Regardless, in an age of limited new releases, publishers have to ensure that their existing titles continue to maintain maximum exposure to their key demographic audience. Tencent is fast realising that the key to this is ensuring that their games feature prominently on streaming video content sites. One particular company that is helping Tencent with this right now is Bili Bili – a platform that blurs the lines between gaming, anime and social media.

Despite Bili Bili itself also having succumbed to the Chinese government’s crackdown (the app was withdrawn by the government for several weeks earlier this year), it is clear that this strategy is helping them to continue to perform in a time of heightened restriction – as evidenced by Tencent’s own $316m investment in the company just two months ago.

Shot in the foot or shot in the arm?

At a time of incredible growth for the Chinese games industry – one that has seen it become the biggest in the world – it might appear that its government might have shot itself in the foot. However, it could be argued that the quality of its games and services can only continue to rise in the long term.

With fewer games being released, all efforts in China will need to be focused on ensuring that upcoming games will be of high enough quality and adequately resourced in terms of marketing collateral to stand the most likely chance to succeed – both at home and abroad.

Those with the biggest global IPs, that are able to overcome the subtle cultural differences between east and west, and are of high quality will stand to reap the rewards of success – especially if they are able to engage with their audience through online streaming video content. Whether east or west, YouTube or Bili Bili, those with the most successful marketing assets are likely to be the global dominating winners of the future.

RealtimeUK enjoys a fantastic reputation with our Chinese clients as displayed in our recent work with CrossFire. We understand the nuances of the market and how to aid growth in the west. Get in touch with me at [email protected] to discuss your latest project.

Engaging your community the right way

With the rise of social media and the ability to connect with anyone at any time, it’s no surprise that the video games industry has felt the tectonic plates shift beneath its feet. There was a time when a game would be pushed out the door upon release, and it would be onto the next project. No more.

Now, developers are expected to work on a game post-launch, be it in the form of updates, patches, or additional content. All of this centres around one thing – the community. As the industry moves towards games as a service as a default model, the involvement of the community has never been more critical. A fickle beast if ever there was one, developers and publishers are increasingly focused on bringing people into their gaming ecosystem and keeping them there.

A thriving community can make a game; a dead community can kill a game. See Epic Games’ Fortnite as an example of this success in action, and see ex-Epic employee Cliff Bleszinski’s LawBreakers for the opposite. So how do you build and nurture that community?

 

Drawing the crowd

There’s no magic formula to fostering a community. Some exist on their own without any help from the developers. The Elder Scrolls series by Bethesda is a prime example; it has a strong modding community creating new content for games going as far back as The Elder Scrolls III: Morrowind, which released in 2002.

They are the exception to the rule though; today, keeping a community together is a constant campaign that involves active participation from the developer. No doubt the role of community manager has never been more popular in the industry.

The key is constant engagement. More often seen in multiplayer games, a steady stream of new content gives players a reason to stay with the game. A prime example is Rare’s award-winning Sea of Thieves, which promised to keep the swash-buckling going well past launch and has plans to deliver well into the future. Fans are regularly rewarded with trailers to build up the hype. And it works; one of their most recent trailers are drawing in over 350,000 views, and their website is still pulling in 2 million visitors a month.

But trailers aren’t enough. Consistent communication is necessary. Rare host regular live streams and developer updates to keep the community in the loop with ongoing developments. Fortnite too. And on multiple platforms – YouTube, Twitter, Facebook, their own blog, you name it.

Developers have to listen to their community. When Final Fantasy XIV first launched in 2010, it was met with derision from fans. It was deemed so inadequate that Square Enix had to publicly apologise. But they didn’t let it die; they listened to feedback and reworked the whole game, relaunching it in 2013. Interestingly, they stayed respectful of their loyal community, giving the old game an appropriate send-off. Today the game still receives regular updates and is one of the most popular MMORPGs.

 

Ups and downs

A novel, potentially underutilised method of engagement is through alternate reality games (ARGs). More common in the movie industry, they have been used with games before, most famously as part of Halo 2’s marketing campaign. ‘I Love Bees’, as it came to be known, was a pre-release mystery that tied into the wider Halo story. It created community engagement before the game even came out.

Others choose to leave vague mysteries in their games for players to solve. Rockstar Games left breadcrumbs in Grand Theft Auto V for players to follow. Dubbed the ‘Mt. Chiliad Mystery’, players were drip-fed new pieces of evidence through Grand Theft Auto Online, keeping them hooked for three years.

But for all the good of communities, there is a dark side you have to be wary of. Toxicity is rife and, if given the opportunity, any community can prove to be a pack of wolves. You wouldn’t want to be Activision Blizzard right now after the announcement of mobile game Diablo Immortal went down like a lead balloon – share prices have fallen drastically. Maybe when your audience boos you don’t say “do you guys not have phones?” in response.

As the industry shifts towards GaaS as a default model, the community is only going to become more important. It needs to be embraced by big-name developers and indies alike, and as we’ve seen, there’s a right way to do it and a wrong way.

Nothing engages the community more than a trailer. A perfect way to grab the attention of current and lapsed fans alike, RealtimeUK knows how to create a trailer that gives fans what they want. Get in touch with me at [email protected] or on +44 (0)161 711 0260.

Meet Dionys

What’s your role at REALTIME?

At REALTIME I’m an Automotive CGI Generalist and my job is to create photorealistic materials/models and renders for some very respected car brands. As a hard surface modeller, I sculpt extremely detailed parts, then tweak and adjust all manner of things to get them to look photo-real using 3ds Max, V-Ray, Substance Painter, After Effects to name but a few.

 

Tell me a little bit about yourself?

I first dabbled in CG when I was 14 and haven’t stopped. For the last 8 years, I’ve had various roles including the Design Director of Zedro Motors. Having no limits in how I could express my love for cars was what first got my interest and from there every day has been an opportunity to push the limits of what I can achieve.

  

What first sparked your interest in cars?

The Pagani Zonda. This car came out in 2000 when I was just 5. It made an incredible impact on me as it was so different and unique. In general, the thrill and adrenaline speed can offer while being able to admire a perfectly designed car is just the perfect combination for me!

 

So, what does an average day consist of for you?

My day starts with making a coffee then catching up with the team. I get quickly back on track and lose myself to graphics while listening to some nice music. Communication with my manager is very important in order to work on the right path. The day also includes many laughs and jokes which keep everyone smiling, it’s a really nice working atmosphere. There are new things to learn every day because this is a high-end graphics company which stands out in this competitive industry.

 

What’s been your favourite project to work on and that you’re most proud of?

Well, I’ve worked on quite a lot of projects but my proudest is that I designed a concept supercar from scratch for a company and had the chance to see it and drive it in Miami. Words can’t describe that feeling. It was one of my biggest goals and I’m glad to have achieved it at this age.

 

What’s the best thing about working here?

For me, every single thing is fascinating because it’s all I ever dreamed of. I spent thousands of hours in my house doing graphics and now I have the opportunity to work on that in an amazing office with a high-end spec pc and most importantly, some really talented artists and now friends!

 

Are there any upcoming things in the industry that you think people need to keep an eye out for?

There are always exciting things coming in this industry, that’s why I never get bored. There are no limits in 3D graphics and that’s why I can’t predict what the future holds.

 

Do you have any tips for new artists wanting to do what you do?

It’s all about how bad you really want something. There will be a lot of sacrifices, but everything pays off eventually so stick to the plan and don’t even think of giving up.

 

Tell me a fun fact about yourself?

I’m the youngest road legal supercar designer in the world and I never went to a car design school.

 

Have you met CGI Generalist Dionys | REALTIME | Automotive

 

200K Dream Garage

Queen said it best with the song ‘I’m in Love With My Car’. Roger Taylor’s love song to automobiles says what every car enthusiast is thinking, and what non-enthusiasts can’t ever comprehend. The beauty of each and every vehicle. The bond people create with their cars that are inimitable.

Roger might have been a bit too enthusiastic, but the point still stands – there’s a lot to love about cars. I asked the REALTIME automotive team what their dream garage would be. But, they only had a budget of £200,000.

It’s just a bit of fun so you could get to know them better but it quickly turned into serious business; cars are no laughing matter. Without further ado, our dream garages!

Tony Prosser – Managing Director

Tony founded REALTIME back in 1996 and has been responsible for driving the company’s growth over the last 22 years. Speaking of driving (excuse the tenuous link) Tony’s dream garage is a mix of the popular and the unique. It includes the classic choice of a right-hand drive Ford Mustang and a blast from the past in the form of a Ford Fiesta XR2. The full list, including prefered colour choices, includes:

  • 2000 Lotus Exige S1 (Norfolk mustard)
  • 2001 Lotus 340R (silver and grey)
  • 2018 Ford Mustang 5.0 Convertible (black, RHD)
  • 1986 Ford Fiesta XR2 (white)
  • 2018 Range Rover Velar D300

Paul McSweeney – Client Services Director

Paul has gone for the classic dream garage configuration – a perfect blend of new and old with his 2018 Alpine A110 and a ‘70s era Rover P5 Coupe. The crown jewel might well be the Land Rover Discovery, with all the bells and whistles. The full garage list includes:

  • 2018 ‘Christmas Tree’ Land Rover Discovery 3.0d
  • 2018 Launch Edition Alpine A110
  • Mint condition 1993 Series III Jaguar XJ12 Sovereign
  • 1973 Rover P5 Coupe

Damian Bilinski – Senior Automotive Artist

Damian’s loves in life can be boiled down to the 4 C’s – cinema, concerts, craft beer, and cars. And when it comes to cars it looks like the bigger the better, with a 4×4 jeep and a Volkswagen California camper van. The full list includes:

  • 2015 Jeep Wrangler 2.8 CRD Sahara Hard Top
  • 2014 Range Rover Evoque
  • Volkswagen California Camper Van
  • 1993 Honda NSX
  • 2016 Mercedes-Benz A-Class A180

Graham James – Senior Producer (Automotive)

Graham is the only one to choose six vehicles and the first one to choose a bike! This gamer at heart has gone for some old-school choices, and has the oldest pick with his 1958 Plymouth Fury. There’s also a 1961 Ford Galaxie and a 1994 Lancia Delta HF Integrale Evo 2 which looks exactly like you would expect a car from the early 90s to look. His list includes:

  • 1958 Plymouth Fury
  • 1961 Ford Galaxie Coupe
  • 1994 Lancia Delta HF Integrale Evo 2
  • 1999 Nissan Skyline GT-R
  • 2001 Mini Cooper S
  • 2017 Kawasaki Ninja ZX10R

Will Wilson – Senior 3D Artist (Automotive)

If there’s a running theme with Will’s choices, it’s that they’re all simple, slick, and easy on the eyes. Favouring the classic over the contemporary – with three picks from the 70s or earlier – he had to force himself to pick something actually from this century in the form of a Lexus LS 460. The full list includes:

Mihai Tarus – CG Automotive Generalist

If you were wondering how Mihai spends his free time, we’ll save you the effort – it’ll have something to do with cars. Whether he’s out for a drive in the countryside or staying in watching Top Gear reruns on Dave for the 100th time, his love of cars eclipses all. Especially the 2007 Suzuki Swift Sport sitting in his driveway. Given the chance, Mihai’s dream garage would include:

  • 2018 Alfa Romeo Giulia QV
  • 2018 Volvo V90 CrossCountry T6
  • 2019 Mazda MX-5
  • 1985 Mercedes-Benz C123 V8 Resto-mod
  • 2007 Mitsubishi Lancer Evo IX GSR

Dionys Saka – Junior CG Generalist (Automotive)

Dionys is one of the newest members of the REALTIME team. He’s made his mark with his selection of fast cars, sleek bikes, and a Honda scooter. He also spent exactly £200,000 with his picks – see what we mean about serious business? His choices are:

  • Audi R8 V10 Spyder
  • Mercedes-Benz GLE Coupe
  • Lamborghini Gallardo LP550
  • KTM 690 Supermoto
  • Honda PCX125

The sheer variety on display just goes to show how much love there is for cars here at REALTIME. Everyone has their own unique taste and they’re all fantastic picks in their own right. Are the BBC still looking for Top Gear presenters, because we know a few people who they might be interested in.

At REALTIME we love cars, and we know how much you love your cars. If you want a company that knows how to bring your creation to life with care and attention to detail, our CGI expertise and automotive adoration make us the perfect partner. Get in touch with me at [email protected]