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Mondial de l’Automobile 2018

Paris Expo, Porte de Versailles opened its doors to the world on 2nd October for the Mondial de l’Automobile 2018. We’ll have to wait for the statistics but mutterings of absent brands and a quieter show overall were cast aside at the very least by the home brands who were out in force with plenty to show:

REALTIME Mondial de l’Automobile

A huge presence and an utterly packed-to-the-rafters press conference were clear signs of Renault’s aims for the show. The EZ Ultimo concept ‘Robo-Vehicle’ was revealed; an autonomous, luxury, capsule-like design using only the finest materials inside and out for privacy-seeking connoisseurs. All this contrasted very sweetly with one or two stars from the brand’s 120-year history being celebrated at the show, including this really rather lovely Renault 5.

Animation Studio REALTIME

Kia was cementing its mainstream presence in the European market with the reveal of the new and very sleek Proceed. To my mind rightly described as a shooting brake rather than the more prosaic ‘estate’. The right stance, balanced proportions and genuine desirability are all present and correct. This was complemented by the launch of the Niro EV, a neatly-styled entrant to the burgeoning EV market. Full marks to Kia for the simplest and most impressive of stunts to prove the Niro’s 485km range; simply place the car 485km away (in the Auvergne region of France) and then have someone drive it to the show to meet up with its twin on the stand already. I’m sold!

REALTIME CG STUDIO

REALTIME VFX STUDIO

I mentioned in my preview that Skoda’s Kodiaq RS would be a very intriguing prospect. It seems that many, many members of the motoring press felt the same way. I’m sure this one will be amongst the very best-driving of the latest crop of SUVs if previous experience of Skoda’s skill in setting cars up is anything to go by.

REALTIME automotive

Global reveal of the small executive benchmark BMW 3-Series (G20) was for me the production car of the show. Very solid effort from Munich, beautifully resolved. No-one needs any more than a 320d in their life do they? Do they? Okay, perhaps a 330d then…

REALTIME cars

Immediately opposite BMW in Hall 4 is Jaguar. A chance to see the new i-Pace in the flesh but arguably the bigger story is the XJ-50, built to celebrate 50 years of the XJ model line and sharing a stand with the one that started it all; the Series One XJ6, launched at the very same show in 1968. Eight generations of Jaguar XJ made the trip from Jaguar HQ to the show but it was just these two models, at either end of the car’s timeline that made the cut for the show display.

Realtime Configurator

Realtime automotive assets

A competitor to the i-Pace and Mercedes Benz’s new EQ electric vehicle, on the Audi stand it was the first chance to see the new E-Tron in Europe. Typically solid Audi design and technically convincing, this will surely become an increasingly common sight on our roads in the near future.

REALTIME Automotive Marekting

Great to see the all-new Suzuki Jimny too, up-to-the-minute and yet reassuringly familiar at the same time, this looks to be a very capable vehicle to carry on the tradition of its predecessors.

REALTIME Animation Studio

Finally and for me the highlight of the entire event, the Peugeot e-Legende. An autonomous coupe with stunning petrol blue velvet interior, boasting driving controls and instrument panel that slip smoothly into the bulkhead when driving autonomously. This was, to be honest, most striking not for its undeniable technology offer and vision of the future but for its pure, stop-me-in-my-tracks beauty and utterly triumphant Frenchness. Fabuleux les gars! 

Forget the naysayers ladies and gentlemen, this is a strong show. Absolutely worth the trip!

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Pete and the Podcast: Chatting with Allan McKay

Pete -our awesome Outsource Manager– has recently been on a podcast with Allan McKay, chatting on his renowned and self titled, ‘The Allan McKay Podcast’: a creative and career related podcast focused on artists in Design, Film, Visual Effects and Video Games, which typically ranks amongst the top 50 in the career section of iTunes!

Episode 151 of the podcast titled ‘Insights into Hiring with RealtimeUK’ sees Pete and Allan chat about a range of recruitment topics; discussing the debate of being a ‘generalist’ over being a ‘specialist’, the working culture at RealtimeUK, and what can really help a candidate stand out to a recruiter.

“I often find that [it takes] 5% inspiration and 95% perspiration.  A lot of people just need to work through that and realise that to get that first good piece, you need to make 20 pieces before you really hit it. Every time you do it, at any level, you will take a few steps forward. It’s a constant push and a commitment to learning. Which is more of a mindset.”

 

You can catch the podcast in full through this link: https://www.allanmckay.com/151/

[11:10] Allan: Thanks for taking the time to chat! Do you want to introduce yourself?

Pete: Sure, my name is Pete Leonard. I’m the guy who manages all the Human Resources here at Realtime UK. I’m in charge of brining in our permanent staff and managing our contractors and freelancers; basically anything that has to do with resources. That’s what I do?

[11:43] Allan: Do you want to talk about Realtime UK (just for anyone who’s been living under a rock)?

Pete: Yeah, absolutely! Realtime UK is a medium size studio here in the not-so-sunny England. We’ve been going for almost 22 years, doing effects and animation. Most of our work has been in game cinematics and commercials; but we’ve also done on realtime cinematics, VR. We’ve also had some work happening in tv.

[12:26] Allan: In terms of all the different media, is VR something you’ve been covering?

Pete: Yeah, there’s been a number of events. There is a lot we can’t talk about. The company has been doing investigation into RnD for a while. At the moment, we’re doing VR demonstrations where we’re pushing it as far as we can. We are doing it different industries. That’s probably as much as I can say about it (which is a little bit frustrating). The one thing I will say is we’ve been able to get results in VR. We’ve been happy with the quality, but it’s been a lot of work. For a medium size company, the quality of the artists is really high here. Our specialists in each area are really good and there are high level generalists.

[14:05] Allan: I want to dive back to this whole “Generalist vs. Specialist” thing. To talk about the studio, how big of teams do you have there?

Pete: It varies. Are are about 40-50 people but we can increase up to 10-15% depending on project needs. And as you can imagine, in project based industry, that can fluctuate quite a lot. But it tends to be between 10-15% increases.

[14:54] Allan: What kind of environment do you have at the studio in terms of having a fun culture to work in — and what kind of personalities you tend to attract?

Pete: In terms of personalities, we’re absolutely open. We are not set on the idea of what type of person that should be, or their background. They should be somewhat sociable. It’s not a huge studio and people get along quite well. But people come from different backgrounds: from graduates of top schools to people who’ve switched industries. It’s really important that people are committed to what they do, to learning, to improving themselves. But in terms of what they’re interested in, we’re open to that. We have people who are into mountain biking, we have some gamers, people who are into cars. It’s really all walks of life there. It’s really important they’re committed to what they do and are prepared to ingratiate themselves into a medium size studio.

[16:52] Allan: I think that’s critical to have: you want people to function in the same room and want to grab a beer after a stressful day. In a creative industry, you’re going to have different personalities.

Zoe Matthews (Marketing Manager): The notation we have, we have artists who want to jump from studios and want to push themselves. We have such a great family here.

Pete: Some of the core people have been here 10-20 years, 3-4 have been here for as long as the company has been going. What may not be known is that do have two studio locations. We have one in Manchester. We try to accommodate on both sides.

SIGGRAPH 2018

What is SIGGRAPH?

SIGGRAPH 2018 is a five-day celebration of the latest innovations in CG, Animation, VR, Games, Digital Art, Mixed Reality and Emerging Technologies. It’s set to run from the 12th to the 16th of August at the Vancouver Convention Centre in Vancouver, Canada.

How are RealtimeUK getting involved?

After Stu’s brilliant speech at FMX earlier on in the year, we have been kindly asked again by the guys at Chaos Group to take part in their #VRayDay.

Sounds fun! But what is #VRayDay?

#VRayDay is Chaos Group’s celebration of their VRay technology; they’ll be showcasing the diverse uses and capabilities of the software through interactive exhibits and a collection of informative talks. At SIGGRAPH this year they’ll be hosting talks from; Method Studios, FuseFX, Digital Domain and ILM amongst some other fabulous studios.

All the V-Ray Day sessions are free to attend and will be held in Meeting Room 8 in the East Building of the Vancouver Convention Centre!

What is Stu going to be talking about?

Stu’s talk is again titled ‘Cinematic Worlds: A holistic overview of creating games trailers’. He’ll discuss the overall process of creating cinematic trailers, and the key influential aspects that effect production from an internal and an external perspective.

Although this time, Stu is hoping to expand the conversation by talking through some of our most recent projects as illustrative worked examples, highlighting the different challenges that come up when working within a different pipeline (Sea of Thieves) or when working with a gigantic IP (Jurassic World).

How can I get a ticket?

You can get tickets from SIGGRAPH’s website. There are lots of different ticketing options so that you can really make your SIGGRAPH experience your own, from ‘Full Conference’ tickets, to simpler ‘Exhibits Only’ options.

Prices start at $50 for a basic visitor pass and can reach up to $1550 for the full conference experience! But if you are a student you can get the larger priced tickets at a more affordable discounted price ($500 for a full conference pass).

Where Will I Be Able To Find RealtimeUK?

Sadly, we won’t have a static location that you’d be able to find us at, but we will be updating our Twitter feed as we’re adventuring around the event, so if you spot us then please come and say hello!

What Else Can I Get Up To At SIGGRAPH?

SIGGRAPH seems to be a festival of creative information, and the organisers have rounded everything that you can expect into five main categories; Learn, Create, Discover, Share and Bond.

It seems that visitors aren’t only there to learn, but the event seems to be set up for a community like atmosphere, to help any level of artist grow into their artistic shoes.

 

Stu’s talk kicks off Wednesday’s day of events at 10am in Meeting Room 8, East Building on the 15th of August!

Goodwood 2018: Roundup

The 2018 Goodwood Festival of Speed was again bathed in sunshine on the Friday that the RealtimeUK team was visiting. Our early entrance to this 25th anniversary event was immediately greeted by the roar, smell and vibration of pre and post-war racers, being wrestled up the famous hill, reminding me of the true pioneering spirit of the age.

This year’s central display was Porsche’s, celebrating its 70th anniversary with a spectacular artistic landmark to its heritage (see above). The other major headline and perhaps more of a sign of the times, was from the Roborace concern. The Robocar was the first ever fully autonomous vehicle to make it up the hill. A mesmerising achievement but how does this make us petrolheads feel? Do let us know what you think!

For the RealtimeUK team, it was quickly to the business of touring the manufacturer stands and there were none more impressive than Polestar’s. The large installation, housing one single vehicle, was intentionally to ‘global motor show’ scale to really let the fabulous Polestar 1 breathe. With utterly cool Swedish styling, carbon structure, 600 horsepower and 1,000 newton metres of torque from its hybrid powertrain, it comfortably justifies its €155,000 price.

REALTIME Goodwood Festival of SpeedFrom there it was off to Lamborghini to experience the new Urus SUV and the very highly rated Huracan Performante Spyder. I’m very sure that the Urus will fly off the shelves in Sant’Agata Bolognese, with its combination of performance and accommodation coupled with no compromise, full-blooded Lamborghini styling. This particular Performante Spyder’s relatively calm matt blue paint with black hood and rims seemed perfect to me, cementing its status as a genuine track day weapon.

REALTIME Automotive

Then it was over to Woking’s finest to catch the 600LT, revealed to the Goodwood public just the day before. Carrying on McLaren’s now established nomenclature structure, 600 stands for 600PS and LT stands for minus 100kg and, well, nothing short of the pinnacle of driving performance and engagement. Launch colour remains reassuringly orange of course, in case you were worried.

REALTIME CGI Studio

Nestled suitably between the stable yard and VIP drop-off, Rolls-Royce took up its usual position at the festival with its brand new ‘Urban Inspired Specification’ Cullinan doing its best to outdo its stable mates, especially the satin-painted Phantom. Cullinan is seeking to establish leadership in go-anywhere, ultimate luxury and you certainly can’t help but be convinced it will succeed.

REALTIME VFX Studio

You could be forgiven for thinking that the Porsche 911s on display, from the relationship between Singer and Williams Advanced Engineering, were some kind of step back in time, but this is a vehicle confidently billed as the ‘most advanced, lightweight, air cooled 911 that the world has ever seen’. Easily stated but difficult to deliver… although a new braking system, new suspension, a full aero study and the finest ever air-cooled engine, would surely remove any doubts. Form an orderly queue and be quick about it, ladies and gentlemen, only 75 will be built.

Mention must also go to W Motors; the proud UAE-based manufacturer showcasing their dramatic Fenyr SuperSport. Edgy, aggressive and beautifully little, I’d advise you all to make a mental note of this brand, more is certainly to come!

Finally for us, there was just enough time to catch the Lotus Cars stand. Making a glorious return to Goodwood in celebration of its 70th anniversary (just like Porsche!), it was great to see the brand front and centre, showcasing its full range of cars and the iconic Type 79 F1 car for all to drink in.

See you all next year!

Top Tip: Endless Keyframes

This week’s Top Tip comes from our fabulous Top Tip Magician, Senior Generalist Chris Scubli! He’s offering some helpful advice for how you can configure endless keyframes in 3dsMax:

 

Let’s say you need an endless animation for something like spinning propellers or phase keyframes for various effects like Wave or Noise modifiers. You could create keyframes at frame 0 and then 1000… but what if the shot length changes, or you need to adjust the speed quickly? It’s more effective to use ‘Out of Range’ types for these keyframes instead.

Take the example of a spinning propeller. At frame 0 we set a keyframe for rotation at 0 degrees. Then at frame 5 we apply a 360 spin on its Z axis. This would be perfect if your shot length is five frames, although it’s probably going to be longer.

So here’s one way of getting around the issue:

Right click the object and go to the ‘Curve Editor’.

Here we can see the keyframes for the rotation. Make sure they are linear, so the motion is constant. To do that, drag select the keys in the track view and then click ‘Set Tangents’ to ‘Linear’.

With the keys still selected, in the Curve Editor go to ‘Edit’, ‘Controller’, ‘Out of Range Types’. Activate both buttons underneath the Linear type. Now your keys will extend infinitely both ways in the track view.

This means the propeller will spin forever at the same speed, meaning your shot length or start time does not need you to adjust or slide keys around.

A handy trick now is that you can move the two keys closer or further apart to tweak the speed of the rotation.