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REALTIME joins Lockerbie: A Search for Truth as VFX partner

We are honoured to be VFX partner on the Sky & Peacock Original limited series Lockerbie: A Search for Truth, starring Academy Award®, BAFTA, Golden Globe and SAG Award-winning actor Colin Firth.

The five-part limited global event series from Universal International Studios’ Carnival Films & Sky Studios is based on the 1988 Lockerbie disaster and the search for justice by Dr Jim Swire and his wife Jane.

The series is based on the book The Lockerbie Bombing: A Father’s Search for Justice by Jim Swire and Peter Biddulph, along with multiple other sources.

Lockerbie: A Search for Truth premieres January 2.

REALTIME launches Virtual Production arm

We are very excited to announce that we have officially launched a Virtual Production division, headed by former Head of Virtual Production at MPC London, Annie Shaw. 

We have a proud decade-long history of working within Unreal Engine and immersive technologies in the Games, Episodic and Automotive industries. This year we were awarded a grant from Greater Manchester’s Media City Immersive Technologies Innovation Hub to support the design and development of a proprietary Virtual Production tool. Using game engine technology, the tool supports film and TV productions, production companies and game developers, from pre-production through to post. The tool could be used across both live action and full CG projects. It works to visualise 3D environments and capture live virtual cameras and previs for full CG scenes and support the visualisation of set-extensions or CG elements on live-action sets. This multi-functional tool is contained within an iPad, allowing key members of the production team to physically move around and explore their creative vision. 

Says Annie Shaw, Executive Producer of Virtual Production, “This is not about flashy tech, although we have that too! This is about making real-time technologies accessible to a wider variety of projects and having a strong internal team to assess where any of the tools in the Virtual Production toolbox can add value, visibility and control for our clients.  

Every project is different, and we like to really understand those differences to create bespoke solutions from a strong foundation of knowledge gained over ten years of history using real-time tools. This is not about pushing technology where it isn’t needed, but supporting departments from pre-production to post and giving them opportunities to make informed decisions based on early visualisation so they can maximise time and VFX budgets to achieve their creative vision.” 

Our team includes BAFTA-nominated VFX Supervisor James Coore, who oversaw the virtual production on the recent Doctor Who 60th anniversary episode: Wild Blue Yonder. For the hour-long episode, Virtual Production tools in Unreal Engine were used to deliver a 4K set extension of a spaceship that was rendered in a fraction of the time of standard contemporary productions. 

Says Jono Rawlinson, Head of Film & Episodic at REALTIME, “We have always worked closely with our clients across the business to help them visualise their projects as easily as possible. Now that we’ve bought Annie on board and have a formalised offering, we’re in a fantastic place to support our clients from earliest pre-production. This comes at a time when our industry is evolving and anything that we can do to make the filmmaking journey as smooth as possible is a huge benefit.” 

REALTIMERS: Georgina Lowes, Production Manager

Name & job title:  

Georgie, Production Manager. 

Where do you fit in?  

At REALTIME, in the Episodic team. You’ll usually find me buried in a spreadsheet or ShotGrid, overseeing the day-to-day of a project, or managing some internal Production bits and pieces.  

The rest of the time, you’ll find me at a bar sipping on a martini, or in bed watching Friends – there’s no in between.  

How did you get your start in the industry?  

Honestly, I sort of fell into the VFX world. I had applied for lots of Entry-Level Film & TV positions coming out of University until Jellyfish hired me as a Studio Runner/Production Assistant. I was there for a few months before DNEG took me on as a Production Runner – that was my first big career step I’d say.  

Your superpower?

I would say I’m a pretty good multitasker, which comes in handy when you work in Production.   

What inspires you on the day-to-day?  

Stating the obvious, but my many talented colleagues and friends in this crazy business. I tell myself every day about how lucky I am to have such close relationships with people I work with, both past and present. I don’t really feel you get that same familiarity in other industries. Some would call it trauma-bonding, I would say it’s because we all love a good drink… 

My desert island film / TV show / animation / game / artform / piece of artwork is 

Whenever I see this question, only one thing springs to mind and that’s the film Cast Away. So probably that for some tips and motivation at least… #JusticeForWilson.  

Your soundtrack whilst working:  

It depends on the day or my mood. Sometimes it’s whatever my sister’s Spotify has in store for me, sometimes it’s throwback hits. Other times it’s unashamedly Alex Cooper’s “Call Her Daddy” podcast because I am a basic female Millennial, ok?! 

If you could work with anyone who?  

I love to work with strong and talented women, and I’ve always been a big fan of Jodie Foster. Any brilliant female actors, directors, and producers who I’ve often looked up to would definitely be up there. If we ever met, I think Sandra Bullock and I would be best friends.  

If not this, then what?  

I’ve always liked the idea of teaching someday.
I also love interior design, but I probably wouldn’t make a career out of it. I’m currently in the process of decorating and furnishing my new place, so that’s been keeping me busy. 

Why REALTIME? 

In every job, I’ve found it’s the people that make it for me. And luckily in REALTIME we have the loveliest and friendliest bunch of them. I’m really loving the projects we are fortunate enough to get to work on, too.  

Also, who doesn’t like working from home in baggy clothes or pyjamas five days a week? Being able to do my laundry in the middle of the day too is also a massive bonus. 

People would be surprised that…  

I don’t like glitter or Lotus Biscoff. I also have a Hollywood actor in my phone contacts. 

Advice you’d give yourself if you were just starting out?  

“There’s an old saying in show business: The show must go wrong. Everything always goes wrong, and you just have to deal with it.” – Andy Dwyer, Parks and Recreation.  

REALTIMERS: Doug Russel-Fisher, Production Coordinator

Name & job title:   

Doug Russel-Fisher – Production Coordinator

 

Where do you fit in?   

At REALTIME, I work in the TV/Episodic production team, helping coordinate the flow of work through the various pipeline steps and between internal and external teams. 

In life, wherever there is good music, good food, or good laughs  

 

How did you get your start in the industry?   

Same as everyone else… at the bottom! I’ve always wanted to work in film, but before I started, I was working in the city and hating every minute of it. I wanted something different, so I decided to give the film industry a proper go. With no formal education or experience in anything film-related, I wasn’t sure where or how I would fit, but I was lucky enough to get hired as a runner at a brilliant post facility in Soho. From there, I was immersed in all things post production and worked my way up to the production office, working with super talented and knowledgeable people on some awesome projects in both DI and VFX. 
 
Your superpower? 

Connecting with people: I like to find commonality with people in any way I can; whether through humour, shared interests, or just straight up empathy! I believe it not only helps build a better working relationship with someone, but also aids communication, which leads to better understanding and ultimately a better quality of work. It also makes work more fun!

 

What inspires you day-to-day?  

Oh man, what a question! So many things! In a nutshell; the people around me. At all levels, both professionally and personally, they’re doing and creating amazing things, which is a constant source of inspiration.  

 

My desert island film / TV show / animation / game /artform / piece of artwork is:   

Anything by the Coen Brothers or Paul Thomas Anderson, but if you had to push me for one: The Big Lebowski 

 

Your soundtrack whilst working:   

NTS Radio (if you know; you know!)—whether it’s their live channels, recorded shows, or their infinite mixtapes they have impeccable selections for all modes and moods. It’s nice to not have to think about what to put on, plus I’m always discovering so much amazing new (and old) music!

 

If you could work with anyone who?   

Spike Jonze – director, photographer, or maybe Hideo Kojima, legendary game director!

 

If not this, then what?   

I’d love to work in UI/UX design, maybe digital nomading out of a nicely converted van in some lovely country, getting out in nature whenever I please. That would be a swell existence. 

 

Why REALTIME?  

Initially, it was a case of right time, right place; I had been working with fairly basic 2D workflows but wanted a change, and RT luckily had room for me! I much prefer the depth of 3D/CG visual effects work; there’s so much to learn, and it’s always evolving as an artform, so your knowledge is constantly a work in progress. I also really enjoy getting to work in that sweet spot between art and science, where we use equal parts creativity and technicality to basically create magic.

 

People would be surprised that…   

I’m one of six kids (second youngest!) 

 

Advice you’d give yourself if you were just starting out?   

  1. Knowledge and experience can always be acquired; opportunities present themselves to those who make a good impression. 
  2. Don’t break yourself; you can’t fill from an empty cup! 
  3. Little wins become huge victories; celebrate yourself. 

 

The Winter King – Official Trailer

The first trailer for The Winter King is finally here! Get ready to embark on a journey to fifth-century Britain to follow the story of Arthur Pendragon as he evolves from outcast to legendary warrior and leader.

We can’t wait for you to see our team’s epic VFX work on this series, premiering August 20th on MGM+ and ITVX later this year.