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Job Role

Modelling
Animation
Houdini
Creative
Unreal
Direction
The Results
Using assets from the video game developed by Bigmoon Entertainment from the Unreal4 Engine, we prepared to make this cinematic trailer. The engines flexible technology allowed us to easily adapt our prerendered pipeline to the production process, so that we could make the most of our existing modelling, texturing and animation strengths alongside the live assets within the game. UE4 allowed our artists real-time feedback whilst developing each scene, which presents a more creative and fluid development process, offering great opportunities for inspired experimentation and a dynamic workflow.


Creating this piece in UE4 presented the team with a huge technical challenge. How do we use a game engine to produce a high-quality games trailer that rivals the quality of our own traditional CG production pipeline? This piece saw the team pushing the boundaries of UE4 and is a 'marker' moment in REALTIME's history; one that enabled us to create cinematic content directly in the engine and allows us to work more closely with the development team responsible for making the game.

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Job Role