Bigmoon Entertainment’s ‘Dakar 18’ marks an important milestone for our studio as it’s our first game cinematic to be made using the Unreal engine. We’re proud to share our thrilling and breathtakingly realistic portrayal of the legendary Dakar Rally. The trailer was wholly made in Unreal, except for the sand and dust VFX that were created in Houdini.

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What did we do?








The Results

Using assets from the video game developed by Bigmoon Entertainment from the Unreal4 Engine, we prepared to make this cinematic trailer. The engines flexible technology allowed us to easily adapt our prerendered pipeline to the production process, so that we could make the most of our existing modelling, texturing and animation strengths alongside the live assets within the game. UE4 allowed our artists real-time feedback whilst developing each scene, which presents a more creative and fluid development process, offering great opportunities for inspired experimentation and a dynamic workflow.

Creating this piece in UE4 presented the team with a huge technical challenge. How do we use a game engine to produce a high-quality games trailer that rivals the quality of our own traditional CG production pipeline? This piece saw the team pushing the boundaries of UE4 and is a 'marker' moment in REALTIME's history; one that enabled us to create cinematic content directly in the engine and allows us to work more closely with the development team responsible for making the game.


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