Using assets from the video game developed by Bigmoon Entertainment from the Unreal4 Engine, we prepared to make this cinematic trailer. The engines flexible technology allowed us to easily adapt our prerendered pipeline to the production process, so that we could make the most of our existing modelling, texturing and animation strengths alongside the live assets within the game. UE4 allowed our artists real-time feedback whilst developing each scene, which presents a more creative and fluid development process, offering great opportunities for inspired experimentation and a dynamic workflow.









Concept Art





