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F1® 2021

We raced to work with our long-time friends, Codemasters, on their new next-generation racing experience F1® 2021. Featuring the teams, drivers and circuits for the 2021 FIA Formula One World Championship™, we took the reins on crafting over thirty-five minutes of unique cinematic content for their brand-new story mode ‘Braking Point’ – and we did it all during a global pandemic.

Capturing the performance

Braking Point gives the player a taste of the lifestyle both on and off the track: the rivalries, emotion and dedication needed to compete at the highest level. We were tasked with creating five versions of thirty-five minutes of dramatic scenes, from emotional performances to edge-of-your-seat track action.

To get as close to real-world actors as is digitally possible, we worked within the parameters of the COVID-19 filming guidelines to cast the main characters and hold a motion capture shoot using DI4D’s new digital double animation pipeline, PURE4D, which captured the performance on the day.

 

Unreal Engine

The final cinematics were rendered in Epic Games’ UE4, using their cutting-edge tools for crafting realistic-looking hair and raytracing techniques for photoreal cars and circuits within a brand-new pipeline developed by our team.

Unreal Engine was the obvious choice for us, as we had to deliver additional versions of the scenes just weeks before the game was completed. Designs or visuals couldn’t be locked any earlier due to level of secrecy around the F1® season. Using UE4 allowed us to build in flexibility and be prepared to make fundamental changes to the assets during the final stages of the project – adding in new suits, branding and colourways to the designs.

PRESS

REALTIME delivers cinematics in record time on Codemasters’ new F1 2021 game

Unreal Engine 
VFX Futures Podcast: Facial capture, CG and cut scenes on Codemasters’ ‘F1 2021’

befores & afters

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