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REALTIME joins Lockerbie: A Search for Truth as VFX partner

We are honoured to be VFX partner on the Sky & Peacock Original limited series Lockerbie: A Search for Truth, starring Academy Award®, BAFTA, Golden Globe and SAG Award-winning actor Colin Firth.

The five-part limited global event series from Universal International Studios’ Carnival Films & Sky Studios is based on the 1988 Lockerbie disaster and the search for justice by Dr Jim Swire and his wife Jane.

The series is based on the book The Lockerbie Bombing: A Father’s Search for Justice by Jim Swire and Peter Biddulph, along with multiple other sources.

Lockerbie: A Search for Truth premieres January 2.

New Episodic Reel

We’re excited to share our latest episodic reel, showcasing the incredible VFX work crafted by our talented team!

Special thanks to all of our wonderful clients for letting us work our magic on such amazing projects.

Jurassic Park: Survival Trailer Wins Silver at Creativepool Awards

We’re thrilled to announce that we’ve won Silver in the animation category at the Creativepool Awards for our Jurassic Park: Survival trailer!

Massive thanks to our incredible team for all their hard work on this project and to our fantastic clients Saber Interactive and Universal Products & Experiences for all the support.

Doctor Who & Jurassic Park: Survival Named AEAF Finalists

Exciting News! Our Doctor Who titles and Jurassic Park trailer have been named finalists at the AEAF Awards

Huge congratulations to everyone involved in bringing these amazing projects to life! Winners will be announced on October 11th—fingers crossed we bring home a win (or two).

REALTIMERS: James Coore, VFX Supervisor

Name & job title:
James Coore VFX Supervisor

Where do you fit in?
Try To artistically, technically, and logistically figure out how to create high quality VFX that helps to realise the ideas of the Director/Showrunner, Execs and Client Side VFX Supervisor for a production, within the confines of the studio. With regards to both personnel and other resources.

How did you get your start in the industry?
Told Gorillaz co-creator Jamie Hewlett I knew everything he needed to add CG to his studio Zombie Flesh Eaters. Then proceeded to launch the department and make Gorillaz marketing materials and then add shots on the videos which were predominantly made by Passion Pictures. 3 or 4 years into my career really, but probably a more interesting story.

Alternatively, working at a dotcom start up called Gameplay. Which was an online game portal, making CG stings and animations for various campaigns and helping develop an animation television start up.

Your superpower?
 Instinctively knowing why something is crap, while also breaking it down bit by bit by looking at each turd one by one. And you must know when you are simply polishing a turd and you just can’t transform it.

What inspires you on the day-to-day?
Being alive and passing time.

My desert island film / TV show / animation / game /artform / piece of artwork is:
Barry Lyndon, The Adventures of Baron Munchausen, Back to the Future 1 and 2, 12 Monkeys, Iron Giant, Golden Eye.

Your soundtrack whilst working:
 Depends what’s happening… Painting or lighting or something then 90’s HIP HOP. Coding total silence! Planning and tinkering, TV…

If you could work with anyone who?
Hieronymus Bosch or Moebius – Who knows what I would do though!

If not this, then what?
Do something a bit more worldly, build offshore windfarms or something.

People would be surprised that
One of my brothers is a priest and he lives in a castle.

Advice you’d give yourself if you were just starting out? 
Don’t worry if you are learning and surrounded by fast smart people who show immediate aptitude.
Getting along in the industry is much more about accumulative knowledge, applied wisdom, attention to detail and getting along with people. None of which require a particularly high IQ.
But you must be honest with yourself about the skills you have and do not have.