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The Winter King – Official Trailer

The first trailer for The Winter King is finally here! Get ready to embark on a journey to fifth-century Britain to follow the story of Arthur Pendragon as he evolves from outcast to legendary warrior and leader.

We can’t wait for you to see our team’s epic VFX work on this series, premiering August 20th on MGM+ and ITVX later this year.

REALTIMERS: Sean Kelly, Senior Producer

Meet Sean Kelly, our Senior Producer, who spends quite a lot of his weekends and holidays travelling the country to conduct weddings for people! Piqued your interest? Thought so.

Name & job title:  

Sean Kelly, Senior Producer 

Where do you fit in? 
I mean, very few places, frankly, but here I’m on the Games Team. 

How did you get your start in the industry? 
Honestly, I kinda fell into it sideways, I finished Uni doing Marketing and Management (don’t judge me) and joined a Grad Scheme for the Royal Bank of Scotland. I ended up doing a placement in their in-house film team – and fell in love with that. I worked my way up to Producer, then head of the team, before going out into the wide blue yonder. I worked in various agencies directing, writing, and producing live action stuff before that tiny worldwide pandemic hit, and I moved to Animation and VFX – and never looked back. 

Your superpower? 
I’m from the West of Scotland, so I can’t ever say anything positive about myself I’m afraid.
If I had to choose, I suppose it’s an unending ability to make jokes at even the worst of times…often especially at the worst of times.  

What inspires you on the day-to-day? 
It’s the really obvious answer, isn’t it? Working with really talented people who do some amazing stuff that I could never hope to in a million years. Working with them and learning as much as possible is constantly a source of amazement and inspiration for me.

My desert island film / TV show / animation / game /artform / piece of artwork is
Grim Fandango. One of the first games I played on my absolute trash fire of a PC as a kid. Got me into the whole Lucasarts point n click – not to mention warped my sense of humour in general.
Something about the melding of Film Noir, Art Deco, and Mexican/Day of the Dead aesthetic and storyline just got me good. I had never played anything like it before. Even loved the remake that came out a few years back. And the music…. oh the music.  

Your soundtrack whilst working: 
Quite a lot of lo-fi video game soundtracks strangely enough. I’m a sucker for anything with big brassy stabs though, so anything with that I’m your huckleberry.  

If you could work with anyone who?  

I suppose since this is a work thing, I should be classy and aspirational and say someone like Billy Wilder or Mel Brooks.
But, meh why not if this is a fantasy – Indiana Jones.  Fight me.  

If not this, then what?  

If not producing, I’d probably have darker hair…or still in Marketing and comms…shudder 

Why REALTIME?

I have a powerful urge to pay my bills and eat.
But perhaps more than that, I really wanted to get more involved in gaming and away from TV and Film. REALTIME has a great range of projects they work on, and some genuinely lovely people to work with.  

People would be surprised that… 

I am a Legal Humanist Celebrant and spend quite a lot of my weekends and holidays travelling the country to conduct weddings for people and steal as many canapes on the way out as possible.
I can legally marry you or bury you. Nothing in-between 

Advice you’d give yourself if you were just starting out?  

Nothing is ever as good or as bad as you think.
Learn from the f**k-ups and move on. Enjoy the win’s but don’t get cocky kid.  

Level Up Programme Launch

It’s been an exciting week in our Manchester studio, as Monday marked the start of our new Level Up Programme, where we welcomed four talented junior artists to our team to begin their training and to start working on some epic projects!

We can’t wait to see how their skills develop under the mentorship of our Head of Skills & Development, Sam Taylor.

Learn more about our Level Up Programme here.

Lost Skies Official Animated Trailer

Discover a fantastic world of floating islands, soaring sky ships and ancient technology in the upcoming cooperative survival adventure game, Lost Skies. We were super excited to team up with Bossa Games & Humble Games to create the action-packed Official Animated Trailer with support from our friends at Rumpus Animation.

REALTIME Adds New Studio Production Director

We’re delighted to welcome Lizzie Horsburgh as our new Studio Production Director.

Lizzie joins REALTIME from MPC where she was responsbile for defining and implementing the strategy for the continuous improvement and optimisation of their Production department across their studios.

Says Lizzie “After working as a Project Manager at IBM, I combined my love for film and tv with my experience in delivery management to work at MPC progressing through multiple roles including Head of Production and Head of Studio. I’m looking forward to joining the Realtime family and collaborating together to drive positive change within our production, creative and operational teams.”