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Monster Hunter Outlanders

Monster Hunter Outlanders is on its way!

This new teaser features a sneak peek from the CG trailer that we created in collaboration with TiMi Studio Group and Capcom — Stay tuned for the full release, coming soon…

Doctor Who & Jurassic Park: Survival Named AEAF Finalists

Exciting News! Our Doctor Who titles and Jurassic Park trailer have been named finalists at the AEAF Awards

Huge congratulations to everyone involved in bringing these amazing projects to life! Winners will be announced on October 11th—fingers crossed we bring home a win (or two).

REALTIMERS: Sean Kelly, Senior Producer

Meet Sean Kelly, our Senior Producer, who spends quite a lot of his weekends and holidays travelling the country to conduct weddings for people! Piqued your interest? Thought so.

Name & job title:  

Sean Kelly, Senior Producer 

Where do you fit in? 
I mean, very few places, frankly, but here I’m on the Games Team. 

How did you get your start in the industry? 
Honestly, I kinda fell into it sideways, I finished Uni doing Marketing and Management (don’t judge me) and joined a Grad Scheme for the Royal Bank of Scotland. I ended up doing a placement in their in-house film team – and fell in love with that. I worked my way up to Producer, then head of the team, before going out into the wide blue yonder. I worked in various agencies directing, writing, and producing live action stuff before that tiny worldwide pandemic hit, and I moved to Animation and VFX – and never looked back. 

Your superpower? 
I’m from the West of Scotland, so I can’t ever say anything positive about myself I’m afraid.
If I had to choose, I suppose it’s an unending ability to make jokes at even the worst of times…often especially at the worst of times.  

What inspires you on the day-to-day? 
It’s the really obvious answer, isn’t it? Working with really talented people who do some amazing stuff that I could never hope to in a million years. Working with them and learning as much as possible is constantly a source of amazement and inspiration for me.

My desert island film / TV show / animation / game /artform / piece of artwork is
Grim Fandango. One of the first games I played on my absolute trash fire of a PC as a kid. Got me into the whole Lucasarts point n click – not to mention warped my sense of humour in general.
Something about the melding of Film Noir, Art Deco, and Mexican/Day of the Dead aesthetic and storyline just got me good. I had never played anything like it before. Even loved the remake that came out a few years back. And the music…. oh the music.  

Your soundtrack whilst working: 
Quite a lot of lo-fi video game soundtracks strangely enough. I’m a sucker for anything with big brassy stabs though, so anything with that I’m your huckleberry.  

If you could work with anyone who?  

I suppose since this is a work thing, I should be classy and aspirational and say someone like Billy Wilder or Mel Brooks.
But, meh why not if this is a fantasy – Indiana Jones.  Fight me.  

If not this, then what?  

If not producing, I’d probably have darker hair…or still in Marketing and comms…shudder 

Why REALTIME?

I have a powerful urge to pay my bills and eat.
But perhaps more than that, I really wanted to get more involved in gaming and away from TV and Film. REALTIME has a great range of projects they work on, and some genuinely lovely people to work with.  

People would be surprised that… 

I am a Legal Humanist Celebrant and spend quite a lot of my weekends and holidays travelling the country to conduct weddings for people and steal as many canapes on the way out as possible.
I can legally marry you or bury you. Nothing in-between 

Advice you’d give yourself if you were just starting out?  

Nothing is ever as good or as bad as you think.
Learn from the f**k-ups and move on. Enjoy the win’s but don’t get cocky kid.