We are over the moon that the trailer for Everwild: Eternals has made the official selection at the Animayo Festival of VFX, animation and games! Huge congrats to our amazing team and thanks to our friends at RARE, who we always love working with.
Author: Lauren Brady
Subnautica wins Best Animation / Special Effects at the Vega Digital Awards
We are delighted to announce that REALTIME has won a Vega Digital award for our work on the Subnautica: Below Zero trailer!
Out of 1,392 entries submitted from 33 countries, our trailer was chosen for the award in Best Animation / Special Effects – video campaign (single).
The launch trailer for Subnautica: Below Zero is the third cinematic trailer created for the open world survival action-adventure game. Set two years after the original game, and in the arctic region of Planet 4546B, the game marks a new chapter in the Subnautica Universe – a story we were delighted to help bring to the screen.
Huge congrats to our incredible team & thanks to the jury and our friends at Unknown Worlds Entertainment, who trusted us with their vision.
Subnautica Below Zero: Making a Trailer in ZBrush & UE4
Our team members discuss the behind-the-scenes of making Subnautica: Below Zero, the 3D animation creation process and the subtleties of delivering comedy through animated videos. Read the article here on 80.lv.
Step-by-step: Making Magic in A Discovery of Witches
For season 2 of the Sky One show, A Discovery of Witches, our team developed the intricate ‘scrying’ magic using layers of simulated FX smoke.
In this special step-by-step explanation for befores & afters, Lead FX TD Graham Collier explains how the magic sims were achieved in Houdini.
REALTIME team up with Ukie to #RaiseTheGame on diversity
The #RaiseTheGame pledge, an initiative from UKIE, is a collaborative and high-impact commitment to improve equality, diversity and inclusion in the games industry — creating cultures where everyone belongs, voices are heard and ideas can thrive.
We are proud to announce that we are supporting the #Raisethegame initiative by pledging to create change within our own organisation.
Companies signing up to the pledge work towards:
- creating a diverse workforce by recruiting as fairly and as widely as possible
- shaping inclusive and welcoming places to work, by educating and inspiring people to take more personal responsibility for fostering and promoting diversity and inclusion
- Reflecting greater diversity within games at every level from game design and development through to marketing and community engagement.
REALTIME joins developers, publishers and other companies associated to the video games industry who have also signed-up to the pledge, including Xbox, Mediatonic, Rare and EA.
Says Tony Prosser, Managing Director of REALTIME, “We wholeheartedly support the principle of equal opportunities and nurturing a diverse and inclusive environment within our business. Signing up to Ukie’s #Raisethegame pledge is a hugely exciting step for REALTIME; diversity in our workforce ensures diversity, innovation and resilience in our work, which is a vital to our company culture.”