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REALTIMERS: Lizzie Horsburgh, Studio Production Director

Name & job title:

Lizzie, Studio Production Director

Where do you fit in?

Somewhere between the cool cats on rooftop bars until the wee hours of the morning, and the nerds queuing up to watch the latest comic book adaptation.

How did you get your start in the industry?

I worked as a runner on a Manic Street Preachers video.

Your superpower?

Spinning multiple plates at the same time, and having a mostly reliable photographic memory.

What inspires you day-to-day?

Making my parents proud, being a role model for my daughter, and proving everyone who said doing a Film Studies degree at university was a stupid mistake, wrong.

My desert island film would be:

True Romance and my tv show would be a toss-up between The US Office or guilty pleasure Real Housewives of Beverly Hills!

My soundtrack whilst working is:

“Ibiza Beach Club” playlists on Spotify – primarily because they’re easy to listen to background tunes, but also because who doesn’t want to imagine drinking champagne on a cabana bed in Ibiza whilst battling with an Excel spreadsheet!

If you could work with anyone who?   

Bill Nighy – although my childhood obsession was Jerry Bruckheimer!

If not this, then what?

I would love to be a high-profile event planner because I love themed parties, crafting bespoke décor, and organising the perfect night that everyone can enjoy.

Why REALTIME?

I like the fact that I have flexibility to work from home and pick my daughter up from nursery, or wear pyjama bottoms to a meeting if I’m feeling bloated. I like how friendly and welcoming everyone is. I like going into the Manchester office to see everyone, collaborate in a fun, light and airy space, and the bars around the studio are great too.

People would be surprised to know that…

I can’t ride a bike, and my go-to cosplay is The Valkyrie from Thor.

Advice I’d give myself if I were just starting out?

Think more about what you’re going to say and how others might perceive that message, but equally don’t hold back if you have an opinion as everyone’s voice has a right to be heard. Ultimately, there’s a right place and a right time for everything – just learn how to read the room.

Lost Skies Trailer Wins Platinum at Muse Awards

Our trailer for Lost Skies has won platinum at the MUSE Awards! Huge congrats to our team and friends at Humble Bundle and Bossa Games.

A massive thanks also to Rumpus Animation and Justin Andree for all the support on this awesome project!

Sea of Thieves: The Legend of Monkey Island

Have you journeyed to Mêlée Island yet?

It was an honour to have worked with Rare and Lucasfilm Games on the announcement trailer for Rare Ltd’s Sea of Thieves: The Legend of Monkey Island. Unveiled during the Xbox Showcase, this iconic crossover brings characters from the beloved Monkey Island series into the world of Sea of Thieves for the ultimate pirate adventure!

REALTIME teams up with Riot Games on Project L

We’re thrilled to announce that we have been working on Project L, the new tag-team-style fighting game from Riot Games!

Watch the latest dev diary to hear all about the newest developments, and if you’re attending EVO 2023 in Last Vegas this week, be sure to check out the playable demo on showcase.

REALTIME team up with Codemasters for F1 23 ‘Braking Point 2’

Two years after the critically acclaimed F1® 2021, we have teamed up with our old friends at Codemasters once again for the eagerly anticipated F1® 2023 Braking Point 2. Our team crafted over fifty minutes of in-game cinematics using the latest in-engine solution and state-of-the-art performance capture tools.

Braking Point 2 allows players to immerse themselves in a compelling racing story that gives a unique peek behind the curtain of the world of Formula One. The story revolves again around rival drivers Aiden Jackson and Devon Butler, but with the added twist of them being teammates for the newly formed Konnersport Butler Racing Team, alongside a new female driver, Callie Mayer.

REALTIME was tasked with creating cutscenes that ranged from emotional character performances right through to on-track action, featuring intense races and high-speed collisions.

“The visual fidelity we were able to achieve this time around was a huge step up from F1 2021. Everything from the lighting to the skin shaders and facial animation, we advanced every single element of our render quality.” Says Ian Jones, CG Director.