Our trailer for Lost Skies has won platinum at the MUSE Awards! Huge congrats to our team and friends at Humble Bundle and Bossa Games.
A massive thanks also to Rumpus Animation and Justin Andree for all the support on this awesome project!
Our trailer for Lost Skies has won platinum at the MUSE Awards! Huge congrats to our team and friends at Humble Bundle and Bossa Games.
A massive thanks also to Rumpus Animation and Justin Andree for all the support on this awesome project!
Have you journeyed to Mêlée Island yet?
It was an honour to have worked with Rare and Lucasfilm Games on the announcement trailer for Rare Ltd’s Sea of Thieves: The Legend of Monkey Island. Unveiled during the Xbox Showcase, this iconic crossover brings characters from the beloved Monkey Island series into the world of Sea of Thieves for the ultimate pirate adventure!
We’re thrilled to announce that we have been working on Project L, the new tag-team-style fighting game from Riot Games!
Watch the latest dev diary to hear all about the newest developments, and if you’re attending EVO 2023 in Last Vegas this week, be sure to check out the playable demo on showcase.
Two years after the critically acclaimed F1® 2021, we have teamed up with our old friends at Codemasters once again for the eagerly anticipated F1® 2023 Braking Point 2. Our team crafted over fifty minutes of in-game cinematics using the latest in-engine solution and state-of-the-art performance capture tools.
Braking Point 2 allows players to immerse themselves in a compelling racing story that gives a unique peek behind the curtain of the world of Formula One. The story revolves again around rival drivers Aiden Jackson and Devon Butler, but with the added twist of them being teammates for the newly formed Konnersport Butler Racing Team, alongside a new female driver, Callie Mayer.
REALTIME was tasked with creating cutscenes that ranged from emotional character performances right through to on-track action, featuring intense races and high-speed collisions.
“The visual fidelity we were able to achieve this time around was a huge step up from F1 2021. Everything from the lighting to the skin shaders and facial animation, we advanced every single element of our render quality.” Says Ian Jones, CG Director.
We are super excited to be attending Develop:Brighton again this year! Look out for our booth at the Expo, where we will be talking about our latest games projects and upcoming job openings within our team. Be sure to Grab your ticket here or connect with us before the event, see you there!