We’re excited to share our latest episodic reel, showcasing the incredible VFX work crafted by our talented team!
Special thanks to all of our wonderful clients for letting us work our magic on such amazing projects.
We’re excited to share our latest episodic reel, showcasing the incredible VFX work crafted by our talented team!
Special thanks to all of our wonderful clients for letting us work our magic on such amazing projects.
Exciting News! Our Doctor Who titles and Jurassic Park trailer have been named finalists at the AEAF Awards
Huge congratulations to everyone involved in bringing these amazing projects to life! Winners will be announced on October 11th—fingers crossed we bring home a win (or two).
Our Level Up Programme has been shortlisted for ‘Talent Development Star’ at the Develop:Brighton Star Awards!
Congrats to Sam Taylor, who heads up the programme, and the amazing staff who support our trainees.
Learn more about our Level Up Programme: https://careers.realtimeuk.com/pages/level-up-programme
Name & job title:
James Coore VFX Supervisor
Where do you fit in?
Try To artistically, technically, and logistically figure out how to create high quality VFX that helps to realise the ideas of the Director/Showrunner, Execs and Client Side VFX Supervisor for a production, within the confines of the studio. With regards to both personnel and other resources.
How did you get your start in the industry?
Told Gorillaz co-creator Jamie Hewlett I knew everything he needed to add CG to his studio Zombie Flesh Eaters. Then proceeded to launch the department and make Gorillaz marketing materials and then add shots on the videos which were predominantly made by Passion Pictures. 3 or 4 years into my career really, but probably a more interesting story.
Alternatively, working at a dotcom start up called Gameplay. Which was an online game portal, making CG stings and animations for various campaigns and helping develop an animation television start up.
Your superpower?
Instinctively knowing why something is crap, while also breaking it down bit by bit by looking at each turd one by one. And you must know when you are simply polishing a turd and you just can’t transform it.
What inspires you on the day-to-day?
Being alive and passing time.
My desert island film / TV show / animation / game /artform / piece of artwork is:
Barry Lyndon, The Adventures of Baron Munchausen, Back to the Future 1 and 2, 12 Monkeys, Iron Giant, Golden Eye.
Your soundtrack whilst working:
Depends what’s happening… Painting or lighting or something then 90’s HIP HOP. Coding total silence! Planning and tinkering, TV…
If you could work with anyone who?
Hieronymus Bosch or Moebius – Who knows what I would do though!
If not this, then what?
Do something a bit more worldly, build offshore windfarms or something.
People would be surprised that…
One of my brothers is a priest and he lives in a castle.
Advice you’d give yourself if you were just starting out?
Don’t worry if you are learning and surrounded by fast smart people who show immediate aptitude.
Getting along in the industry is much more about accumulative knowledge, applied wisdom, attention to detail and getting along with people. None of which require a particularly high IQ.
But you must be honest with yourself about the skills you have and do not have.
We’re very proud to announce that our trailer for Jurassic Park: Survival has won the platinum trailer award at the MUSE Awards!
Massive congrats to our talented team, and a huge thanks to our amazing clients, Saber Interactive and Universal Products & Experiences, for trusting us with such a legendary IP.
Full credits: https: https://museaward.com/winner-info.php?id=230153