We’re very proud to share the official launch trailer for Tiny Tina’s Wonderlands, a spin-off in the incredibly popular Borderlands series developed by Gearbox Software and published by 2K Games. It was treat to work with such a fun character for this epic adventure full of whimsy, wonder, and high-powered weaponry! Huge thanks to our friends at BOND for bringing us on board, to 2K and Gearbox for being great clients and to the amazing team at Mathematic Studio for their support.
Tag: Games vfx
#LEVELUPMENTALHEALTH
Safe In Our World is challenging all companies within the video games industry to unite and commit to change. The worlds we create are a refuge for many, but we must consider our teams and the impact our industry has on their lives.
We’re super proud to have signed up to the #LevelUpMentalHealth campaign to keep working towards building a safe, supportive and nurturing environment for all our staff. Find out more about the campaign here.
Sea of Thieves: Shrouded Islands
The Sea of Thieves is a wonderous place… and we absolutely loved helping our friends Rare with the cinematic trailer for ‘Shrouded Islands’. This time Shelly the crab takes centre stage!
FIFA 22 Team of the Year Trailer
It’s Team of the Year time! We were honoured to support EA SPORTS with range of in-engine shots for their FIFA 22 ‘Team of the Year trailer’, featuring Alex Scott.
REALTIME celebrates 25 years in the business
We are celebrating 25 years of REALTIME – a major milestone for an independent studio in the VFX and animation space.
Launched in 1996, we started out in Archvis and CG imagery and animation for the automotive sector for clients including McLaren, Audi, and Ford. We soon found a new niche in creating award-winning video game trailers and in-game cinematics for clients across the globe, including Rare, Codemasters, Disney Interactive and Microsoft Game Studios. Our speciality in story-telling and character animation can be seen in viral trailers including SMITE: To Hell & Back, Game of Thrones: Winter is Coming and, more recently, Subnautica: Below Zero.
In the last few years, we’ve made the move into the broadcast sector, crafting photorealistic VFX and animated characters for shows including BBC’s The War of the Worlds and Sky TV’s A Discovery of Witches. We established a TV VFX department to further support this effort, expanding the size of the studio by 60% in 2021.
Says Tony Prosser, CEO: “It is an extremely exciting time to be in the CG space, as we are seeing a huge growth in the demand for high-quality content across the automotive, games and broadcast sectors. Being a local home-grown company from the North-West, we are hugely proud of our history and legacy.
The focus for the next few years will be nurturing fresh talent that can benefit from the well-seasoned experts that we already have at REALTIME. Remote working is key to growing our team and during the pandemic we’ve proven, to ourselves and to our clients, that we can produce world class productions when we’re not all in the same room.”
In our 25th year, we are also celebrating several award wins and nominations: our work on the second season of A Discovery of Witches is a finalist for Best VFX at the Broadcast Tech Innovation Awards and the viral trailer for Unknown Entertainment’s Subnautica: Below Zero won the Vega Digital Award for Best Animation. Both projects were awarded a ‘special merit’ at the AEAF awards earlier this year.
Watch the below reel to find out more about how the studio started and our plans for the coming years: