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REALTIMERS: Sean Kelly, Senior Producer

Meet Sean Kelly, our Senior Producer, who spends quite a lot of his weekends and holidays travelling the country to conduct weddings for people! Piqued your interest? Thought so.

Name & job title:  

Sean Kelly, Senior Producer 

Where do you fit in? 
I mean, very few places, frankly, but here I’m on the Games Team. 

How did you get your start in the industry? 
Honestly, I kinda fell into it sideways, I finished Uni doing Marketing and Management (don’t judge me) and joined a Grad Scheme for the Royal Bank of Scotland. I ended up doing a placement in their in-house film team – and fell in love with that. I worked my way up to Producer, then head of the team, before going out into the wide blue yonder. I worked in various agencies directing, writing, and producing live action stuff before that tiny worldwide pandemic hit, and I moved to Animation and VFX – and never looked back. 

Your superpower? 
I’m from the West of Scotland, so I can’t ever say anything positive about myself I’m afraid.
If I had to choose, I suppose it’s an unending ability to make jokes at even the worst of times…often especially at the worst of times.  

What inspires you on the day-to-day? 
It’s the really obvious answer, isn’t it? Working with really talented people who do some amazing stuff that I could never hope to in a million years. Working with them and learning as much as possible is constantly a source of amazement and inspiration for me.

My desert island film / TV show / animation / game /artform / piece of artwork is
Grim Fandango. One of the first games I played on my absolute trash fire of a PC as a kid. Got me into the whole Lucasarts point n click – not to mention warped my sense of humour in general.
Something about the melding of Film Noir, Art Deco, and Mexican/Day of the Dead aesthetic and storyline just got me good. I had never played anything like it before. Even loved the remake that came out a few years back. And the music…. oh the music.  

Your soundtrack whilst working: 
Quite a lot of lo-fi video game soundtracks strangely enough. I’m a sucker for anything with big brassy stabs though, so anything with that I’m your huckleberry.  

If you could work with anyone who?  

I suppose since this is a work thing, I should be classy and aspirational and say someone like Billy Wilder or Mel Brooks.
But, meh why not if this is a fantasy – Indiana Jones.  Fight me.  

If not this, then what?  

If not producing, I’d probably have darker hair…or still in Marketing and comms…shudder 

Why REALTIME?

I have a powerful urge to pay my bills and eat.
But perhaps more than that, I really wanted to get more involved in gaming and away from TV and Film. REALTIME has a great range of projects they work on, and some genuinely lovely people to work with.  

People would be surprised that… 

I am a Legal Humanist Celebrant and spend quite a lot of my weekends and holidays travelling the country to conduct weddings for people and steal as many canapes on the way out as possible.
I can legally marry you or bury you. Nothing in-between 

Advice you’d give yourself if you were just starting out?  

Nothing is ever as good or as bad as you think.
Learn from the f**k-ups and move on. Enjoy the win’s but don’t get cocky kid.  

Level Up Programme Launch

It’s been an exciting week in our Manchester studio, as Monday marked the start of our new Level Up Programme, where we welcomed four talented junior artists to our team to begin their training and to start working on some epic projects!

We can’t wait to see how their skills develop under the mentorship of our Head of Skills & Development, Sam Taylor.

Learn more about our Level Up Programme here.

Lost Skies Official Animated Trailer

Discover a fantastic world of floating islands, soaring sky ships and ancient technology in the upcoming cooperative survival adventure game, Lost Skies. We were super excited to team up with Bossa Games & Humble Games to create the action-packed Official Animated Trailer with support from our friends at Rumpus Animation.

REALTIME Adds New Studio Production Director

We’re delighted to welcome Lizzie Horsburgh as our new Studio Production Director.

Lizzie joins REALTIME from MPC where she was responsbile for defining and implementing the strategy for the continuous improvement and optimisation of their Production department across their studios.

Says Lizzie “After working as a Project Manager at IBM, I combined my love for film and tv with my experience in delivery management to work at MPC progressing through multiple roles including Head of Production and Head of Studio. I’m looking forward to joining the Realtime family and collaborating together to drive positive change within our production, creative and operational teams.”

Realtimers: Regina Starek, Talent Acquisition Specialist 

If there’s one thing we love more than VFX, it’s our team. REALTIMERS is a chance to showcase the amazing people behind the pixels to see what makes them tick.

Meet Regina, our wonderful Talent Acquisition Specialist, who loves Harry Potter and horror films

Name & job title:
Regina Starek – Talent Acquisition Specialist

 

Where do you fit in?
I am part of the talent team. We are responsible for finding and interviewing talented artists in order to identify the best match for the team’s needs and long-term goals. We then work with our hiring managers to ensure they have a strong team of skilled and passionate individuals. I also attend industry events with our team to introduce and talk about the work REALTIME does.

 

How did you get your start in the industry?
Here at REALTIME. After moving out of London, I started searching for nearby VFX studios and REALTIME was my number one choice. 

 
Your superpower?
A ‘Can do’ attitude. It’s like a challenge.

 

What inspires you on the day-to-day?
Looking at awesome pieces of art and thinking about the ideas behind them.

 

My desert island film:
Although I’m a big horror fan, it has to be Harry Potter. I grew up with it, and I binge watch it every year.

 

Your soundtrack whilst working:
Depends on the day, but I usually burn through my ‘Discover Weekly’ on Spotify.

 

If you could work with anyone who?
Julie Dorsey. Mental Canvas blows my mind, there is so much potential in it.

 

If not this, then what?
I’m pretty sure I would be a photographer.

 

Why REALTIME?
I like the variety of our projects, there is always something exciting in the making.

 

People would be surprised that
I’m Hungarian. Not many people have guessed that right so far.

(And although I’ve heard that joke way too many times, Hungarians are not always hungry, but we do love good food.)

 

Advice you’d give yourself if you were just starting out?
Don’t be too hard on myself. I’m the biggest judge of my own work.