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Michael Dickinson

Mike joined REALTIME in the Spring of 2022 as a Senior Producer for Automotive, with over 12 years of experience producing media for various sectors including medical, tourism, technology, music and film. Mike has overseen the production of VR surgical experiences, AR installations, music videos, live event streaming and experiential product launches.

Sam Taylor

With 10+ years experience in the industry, Sam started his career at REALTIME working on a range of game trailers, cinematics, and advertising projects. A passion for technical problem solving and knowledge sharing led him to join the lecturing team at the University of Bolton to help establish the technical areas of their VFX and Animation degree course and bring Houdini into their pipeline.   During his seven years at Bolton, he continued to work as a freelance Generalist, most often for Screenclay FX on some of their film and TV projects. His experience has seen him take on roles including Generalist, FX Artist, Cloth TD, Texture, Shader and Look Dev Artist, Lead 3D Artist, CG Supervisor, Environment Asset Build and Layout and 3D Asset Technical Build.

Sam returned to REALTIME as Head of Innovation and Development, establishing the award-nominated Level Up training scheme to help new graduates get their first job in the industry and focussing on R&D developments across the studio.