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REALTIMERS: Graham Collier, Lead VFX Artist

Where do you fit in?

My role can be anything from simulating muscle systems and cloth to blowing things up, and then adding in a few water simulations, lava, nebulas, and even the odd galaxy. I love the variety of work in VFX and am always up for the next challenge while looking at improving and finding new ways to keep pushing up the level.

How did you get your start in the industry? 

I studied computer science and media technology at University, and I have always had a passion for working in VFX and animation. I bought a computer with my first student loan and set about teaching myself CG. For my final year group project, we completed a 10 minute fully CG animated cartoon using Lightwave. In 1998, after Uni I went to work in the games industry, creating pre-rendered cut scenes, which was another one of my passions. I had also done some freelance work for Realtime when they were just starting up and eventually went to Red Vision to work in TV. I spent over 9 years at Redvision working on several award winning shows. After Redvision, I went to REALTIME, where they were doing some amazing work, and I have never looked back.

Your superpower?

My superpower is speaking the secret language of Houdini.

“SOP DOP LOP VOP COP TOP CHOP ROP POP POP BANG”

What inspires you on the day-to-day? 

Thats simple, we get to work on some amazing projects at REALTIME, which is inspiration enough. However, working with such talented artists producing amazing concepts, animation, modeling, and lighting really inspires me to keep creating and developing my VFX work.

My desert island film / TV show / animation / game /artform / piece of artwork is: 

Jurassic Park or Terminator 2

Your soundtrack whilst working: 

Anything that rocks from the 80’s or 90’s. I also like listening to film and TV sound tracks and have even started listening to Kate Bush (Thanks to Stranger Things) .

If you could work with anyone who? 

I would love to have worked on the original Star Wars with all the geniuses at ILM.

If not this, then what? 

I can’t imagine doing anything else. I have always been driven and focused on my career in VFX.

Why REALTIME? 

I have always loved the quality and variety of work that REALTIME does, so I knew it would be a great place to further my career. The studio has a relaxed atmosphere, and everyone is really passionate about their work, which really shows in the great quality of content produced.

People would be surprised that..

I once did an ultra-sportive for fun. Whilst cycling 203 miles, climbing over 18,000ft and being chased by the Yorkshire Beast, I had a few second thoughts. Still, I managed to beat the beast with an hour to spare. It was my longest day in the saddle, with a total riding time of 13 hours and 54 mins.

Advice you’d give yourself if you were just starting out? 

Find something that you are passionate about, and then focus on learning and developing your skills for it. Work hard, be prepared to fail, learn from it, and keep moving forward towards your goals.

REALTIMERS: Matt Gardner, HR Manager

This week, we meet our newly promoted HR Manager, Matt Gardner, who alongside being a HR whiz, is a trained butcher and fishmonger, with a degree in mathematics to boot!

Name & job title:

Matt Gardner, HR Manager

 

Where do you fit in?

My role spreads across the whole company, fitting in when and where needed. HR is there to oversee most parts of the employee lifecycle (with support from the fantastic Skills & Development and Talent Teams), from onboarding, to pay, to benefits, to offboarding and so on.

 

How did you get your start in the industry?

Although I’ve been in HR & Admin roles for quite a while, this is actually my first role in the VFX industry! I’m an avid gamer, so to be able to work in a role I love for a company that does something I feel so passionately about is extremely fulfilling!

 

Your superpower?

Definitely learning. I’ve always been the kind of person who is looking to learn new things, and I’ve previously been told my brain is like a sponge (I’m assuming this was a compliment)! After finishing university, I definitely felt like my brain was missing the stimulation, so I ended up studying through apprenticeships, learning more hands-on skills, and got into some random hobbies in my free time (this ranges wildly from things like learning to crochet to sitting and watching 3 hour videos about astrophysics, pandemics, or the god particle), and even recently studying Korean!

 

What inspires you on the day-to-day?

I’m a very empathetic person, so knowing that I’m making people’s lives better or easier or giving people the chance to feel listened to plays a big role in getting me motivated day-to-day.

 

My desert island game:

Any Final Fantasy game! If you drop in on me during my free time, I will be playing Final Fantasy, be it XIV online with friends or spending my free time playing 1–16 one after the other, that’s what I’ll be doing!

 

Your soundtrack whilst working:

I have a very varied (and questionable) taste in music! I can bounce between Kate Bush (Wuthering Heights, of course), to current pop, to bands like Rammstein, however, most of the time I just listen to whatever monstrosity of a playlist my Spotify concocts for me!

 

If you could work with anyone who?

Square Enix, of course! It’s my dream to see the ins and outs of a Final Fantasy game being created!

 

If not this, then what?

That’s a very difficult question! I very much love living in the moment, which has gotten me into some strange roles in the past! I’m always up for trying anything at least once, so I’m sure by now I’d be something like a part time astronaut or a professional dog washer if someone asked me in the right way!

 

Why REALTIME?

The moment I saw the Subnautica Below Zero trailer was something we’d worked on, I knew this was something I needed to be a part of! It’s a pleasure to be surrounded by such talented individuals who love what they do (and do it so well)!

 

People would be surprised that

I’d say either that I’ve got a degree in Maths, or that I’m a trained butcher and fishmonger!

 

Advice you’d give yourself if you were just starting out?

At the risk of sounding cliché, don’t stop yourself from trying new things because you’re afraid to make mistakes, you’ll always make them; just learn to own them!

The Winter King – Official Trailer

The first trailer for The Winter King is finally here! Get ready to embark on a journey to fifth-century Britain to follow the story of Arthur Pendragon as he evolves from outcast to legendary warrior and leader.

We can’t wait for you to see our team’s epic VFX work on this series, premiering August 20th on MGM+ and ITVX later this year.

Level Up Programme Launch

It’s been an exciting week in our Manchester studio, as Monday marked the start of our new Level Up Programme, where we welcomed four talented junior artists to our team to begin their training and to start working on some epic projects!

We can’t wait to see how their skills develop under the mentorship of our Head of Skills & Development, Sam Taylor.

Learn more about our Level Up Programme here.