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Xbox Series X vs PlayStation 5: Who will come out on top?

It’s the gaming showdown of the year; possibly even the decade. With lockdown in full swing, many have taken solace in their consoles, which leaves us all wondering about the soon-to-be-released Xbox Series X and the PlayStation 5. 

Many are torn between which to get. Both Microsoft and Sony have taken some flack for the boxy and strange look of their consoles, but both have also received praise for their innovation. So, with less than a month to go until their big release, how do the Xbox Series X and PS5 measure up against each other?

 

Graphics

When Microsoft dropped their Xbox Series X gameplay showcase, some were… less than impressed. The video showed games that we’re all excited to play, but many were hoping to see some more real-time gameplay. Some were hoping for more from the graphics, which ultimately led to Halo: Infinite’s delay

PlayStation, however, had an impressive Unreal Engine 5 demo. The video was a great showcase of what the next generation is capable of and excited audiences with its sublime graphics with hyper-realistic lighting and intricate details. While Sony might have snagged the reveal, Unreal Engine 5 will be available on the Series X too, so as impressive as this demo video was, we can expect the same for the Xbox Series X’s graphics.

“But the Series X boasts 12 teraflops to the PS5’s 10.28, so surely it’s better?” Not quite. Many think higher teraflops are equal to better graphics, yet teraflops are only really a measurement of the console’s power. The PS5 has a higher maximum clock speed, which lets it work harder than the Series X, but will likely generate more heat. So it’s a bit six of one, half a dozen of the other.

 

Games

While both consoles will have their jewels in the crown, Xbox is putting a lot of weight behind Game Pass. This monthly subscription will give players access to new games on the day they drop, but also access to over 100 legacy titles already live and streamable to your phone

Sony has responded with the PlayStation Plus Collection, though its collection isn’t quite as expansive. Similar to Game Pass in quite a few ways, the Plus Collection lets you download games to your console but doesn’t match with Xbox’s day of release feature. Their list of games is limited, with titles such as God of War and Detroit: Become Human, but it is a huge boost for anyone who never invested in a PS4. It’s also a new idea that has the potential to expand in the future, not to mention PlayStation Plus’s general feature of giving you free games every month. Any newcomer’s library will grow very quickly.

Both consoles will be banking on a strong library of cross-gen multi-platform games to bolster their launch line-up. But both have taken a bit of a punch in the gut with Cyberpunk 2077’s very recent delay. Why this has happened is unknown, but some speculate the pressures of developing for both current- and next-gen consoles have had an impact. Indeed, there are several cross-gen games – even those touted as huge launch games, such as Spider-Man: Miles Morales and Sackboy: A Big Adventure, both of which are on PS4. Will this stop them from reaching the heights of what can be achieved with the new hardware? That’s something we’ll only know in time.

 

Acquisitions

Xbox has been very busy over these last few years, acquiring studio after studio. In the past, this has included big names like Obsidian, Double Fine, and Ninja Theory. But we doubt anyone was expecting their latest purchase: Bethesda

This monumental purchase is the epitome of Microsoft’s current strategy. Does this mean Bethesda games will be exclusive to the Xbox? Not necessarily; Minecraft is available on every platform going, many of their titles are also available on PC, and they have been known to strike deals with Nintendo. But it does mean they hold a lot of cards in this fight.

Sony, on the other hand, takes a different tactic. Their biggest announcement was the console exclusivity of Final Fantasy 16. But their approach is to go smaller by locking down exclusive content for multi-platform games. For example, Spider-Man will only be available for PlayStation players of Marvel’s Avengers. From the latest Call of Duty to Destiny 2, this has been Sony’s MO for some time and is likely not going anywhere.

 

The looks

Let’s not kid ourselves – how it looks next to our TV is just as important. But it seems like the internet hasn’t been too kind to these poor consoles.

In recent reveals, the PS5 is definitely the biggest boy this generation. And people can’t help but notice it kind of looks like a router.

The Xbox Series X doesn’t get away from the mockery. Plenty of people think it looks like a fridge. They even went and made one and gave it to Snoop Dogg. Why? Well, why not? And the Series X S has been compared to everything from a washing machine to one of those tannoys you use to order your McDonald’s.

 

The future

So which will come out on top? Both Sony and Microsoft have taken a leap forward with their consoles, and both will no doubt have their usual die-hard fans. But with Microsoft putting their eggs in the Game Pass basket and Sony opting for an all-digital SKU, it’s hard to tell which undecided consumers will be more drawn to.

But there’s no doubt both Sony and Microsoft will do what they can to corner more of the market. Even now, you can see them racing for exclusivity deals with brands. KFC is partnering with the Series X to give one away every day for a month, along with an “interesting” custom KFC controller for it. PS5, meanwhile, is partnering with Doritos. Though there’s no work on a customer Doritos controller – what a shame.

So will consumers be intrigued by PlayStation’s strong list of exclusives? Or is Game Pass’s netflix-ification of game streaming the way forward for the industry? Only time will tell; let the battle begin.

At REALTIME, we’re excited to see what this next generation brings. If you have a next-generation game and are looking for experts who can bring it to life, get in touch with me at [email protected].

Getting back on track

The last few months have been a tumultuous and unprecedented time for all. No one will have gone unaffected, and we are all recovering at our own pace. Businesses have to navigate a world of lockdowns, which makes projects difficult if it requires an international effort, or even any kind of logistical effort. It’s what some are calling the ‘new normal’ and it likely isn’t going anywhere.

It means we all have new challenges to contend with, unlike anything we’ve had to face before. Along with the usual quirks of a project, now there are social distancing requirements and stringent cleaning rotas. And the automotive industry has its own unique issues that we’re all adjusting to. 

It’s a stark difference from this time in any year gone by. We would usually be preparing for winter shoots, but it isn’t an option anymore. So, with a few months of working with these restrictions under our belt, how can we manage our operations while still weathering this storm?

 

New restrictions

Depending on where you are in the world, your country will have its own rules and regulations around how you should handle the pandemic. Here in the UK, that means a three-tier system that affects regions differently and changing government regulations. And these pervade every aspect of our working lives.

If you’re currently working in an office, this might mean desks are spaced apart and only some of the staff are present. Even if you’re working from home, this means there’s a digital wall between staff that might not have been there before.

In the auto market, we face many of the same restrictions. At a dealership, you’ll see desks taped off and perspex screens separating sales associate and customer. In manufacturing facilities, workers have to navigate working with the equipment while avoiding any potential outbreak. And for anyone trying to organise a physical shoot, how do you approach having multiple people on set? Those in TV and film have been isolating their entire staff and working in bubbles, something REALTIME’s own TV and film department has discussed at length.

What we can do is remain optimistic and make the most of the situation. We’ve had to adapt to working from home and learn how to collaborate in a changed world. But most of us have experience of working across borders, so we were more than capable of stepping up to the challenge. For on-set shoots, it gets more complicated, as we mentioned above. It requires some creative thinking to navigate these restrictions and find ways to accomplish your tasks in a digital way rather than a physical one.

 

Working differently

There are some areas where it’s hard to avoid the changes. Going back to manufacturing facilities, they were definitely affected – UK car manufacturing fell by 99.7% in April. As they opened up, they had to work within the restrictions laid out by the government. It’s all essential but equally slows us down.

We know of many auto brands that have had to cancel live-action shoots as their very feasibility is now in question. Take Mumbai-based photographer Kunal Kelkar, for example, who had to cancel his trip to Tuscany with Lamborghini.

Indeed, spending fell across the board in the advertising industry. Across Europe, it fell by 9% and three of this year’s quarters are expected to feel the brunt even harder than in the 2008 financial crash. 

But there is more optimism now than there was only a few months ago. In a recent email to its members, Steve Davies, chief executive of the Advertising Producers Association (APA), spoke of their latest COVID-19 shooting guidelines: “These guidelines are about two things. First and foremost, safety. But secondly, and importantly, demonstrating to clients and agencies that we can manage productions in a way that minimises coronavirus risks and therefore gives them confidence that they can commission productions.”

“[They] will be an important step in giving agencies and their clients confidence that sound guidelines are in place and that with the commitment of APA members to implement them, they can work with APA members to make films.”

While many productions are now showing it can be done, it is deeply complicated and makes you consider whether it is worth it. But it has inspired people to take a novel approach and do what they can from their own home offices. Such as this ad from SKODA made using toy cars. Or this genius one from Dacia.

This situation has shown there really is no limit to our creativity and we can create stunning work under the most dire of circumstances. Other simple alternatives might include touching up old pictures? Or giving them new backgrounds to give them fresh life? You could even focus on shorter, 3-second sweep movies (or other digital services) that can give you some new assets to work with.

The last few months have been hard and they will no doubt continue to challenge us. But we can still stand up to the problem and make the most of it in whatever way we can. Now that we’re back to full-steam (or as close as we can be), we have the skills to improve what we do even more. The stories above, and from other industries, show us there are solutions available. We just have to be willing to find them.

REALTIME is here for all of our clients right now. If you want to share the lessons we’ve both learnt during these last few months, get in touch at [email protected].

Are we ready for the “Netflix of gaming”?

The games industry is currently holding its breath. The start of the next gen battle is almost begun and we have some prices at last. The Xbox Series X and its smaller companion, the Xbox Series S, will cost $499 and $299 respectively (around £449 and £249). The PS5 is on an even playing field, with a cost of $499 for the standard edition and $399 for the digital edition (£449 and £359). But while we wait for the November releases, everyone is sort of just twiddling their thumbs.

To pass the time, some have turned to the wonders of Xbox’s Game Pass – a library of games you can peruse at your own pace for just pounds a month. And it isn’t the only such service out there. There’s also Uplay Plus, EA Play, PlayStation Now, and even Apple Arcade.

It’s the “Netflix-ification” of gaming and has gathered a lot of steam. This isn’t shaping up to be a flash-in-the-pan fad like motion controls; it has the potential to be what defines the next generation. Not consoles, but services. But is this a good future for gaming? Or will cracks begin to show?

 

The competition

So who are the big players shaking up to be? Xbox Game Pass might have the strongest library so far due to their heavy investment in third-party studios. Now those investments are starting to pay off. At their recent showcase, they revealed a flurry of games, all of which are headed to Game Pass day one. Recently purchased studio Obsidian released a preview build of Grounded and announced their new RPG, Avowed. Ninja Theory also showed off Hellblade 2. And we would be remiss to mention Rare’s Everwild. All in all, their library currently has over 100 games and will grow quickly.

But with Xbox’s All Access deal likely coming to the Series X, the prospect becomes harder to resist. For a $35 per month contract, players can get a Series X console plus access to Game Pass. It’s no different from a mobile phone contract and is an appealing option for anyone who can’t foot the upfront cost.

Their largest competitor, PlayStation, will struggle to match that. They have PlayStation Now, born from the ashes of OnLive (which PlayStation purchased), creating Sony’s own cloud gaming platform. Just like Game Pass, it features a collection of first- and third-party games, though we don’t see Sony pushing quite as hard as Microsoft does for Game Pass.

To complicate matters, EA and Ubisoft also have their own platforms where they serve up their games. EA Play and Uplay Plus both feature the studios’ biggest franchises. With games like FIFA and Assassin’s Creed, it’s certainly a big draw. Then, on mobile, we have Apple Arcade, which offers a more casual experience using the same model.

And while we’re here, we should mention both PS+ and the Epic Games Store. While they aren’t game subscription services per se (PS+ is an online access subscription and Epic Game Store is, well, a storefront), both give away free games to draw you into their service. Their intentions are the same as everyone above.

 

A utopian future?

On the surface, this all sounds fantastic. For a set price, you can access a library of games and play at your leisure. As games push over £50 and look to go even higher in the next generation, it’s an appealing prospect. Even more so if it’s something like Game Pass and you can access brand new games immediately. And with 10 million subscribers for that platform alone, you can’t argue it isn’t working.

You could say it’s more consumer friendly. We’re being given access to hundreds of games – mere pennies each. And the newest games too – Game Pass subscribers can play the latest Microsoft Flight Simulator. PS+ subscribers were given Fall Guys for free in August; a brand new third-party title at no cost. A more apt comparison might be Spotify, with the latest albums released day and date.

But that might not be where the similarities will end. Artists on Spotify don’t earn a lot of money from their streams – potentially as little as 0.006 cents. So 1 million streams would earn them a whopping… $6,000. Great if you’re a huge artist who can guarantee an army of loyal listeners; not so much if you have a smaller audience. If they can listen to you on Spotify, what compels them to buy your album?

The same can be said for games – why buy them if you can access them for cheaper? It might sound good if you’re a first-party developer with that insulation, but third-party developers stand to make less from actual sales.

And as pro-consumer as it is, nothing is permanent. Games can be taken off these services, potentially leaving you halfway through a game. If it’s a massive game you can pour hours into, that’s a lot of time lost.

 

In conclusion…

All of this is without even mentioning the competition presented by cloud streaming services such as Google Stadia. Its recent launch was solid and they have a strong foundation to build on. The benefit over the other options is you don’t need the hardware; theoretically, you’ll be able to play your games wherever on any device you please. Their Pro version offers a small selection of free games and, were that to grow, it could become a fierce competitor.

What remains to be seen is how sustainable the idea is. Right now, it seems like a dream. With these services, what excels aren’t the big franchises we all know, but the smaller ones who stand to gain a whole new audience.

But we need to be careful and ensure developers who need the support find the funds they need. We have no doubt that the likes of Microsoft and Sony have this in mind, and their pursuit to bring more studios into their fold is part of that.

In the end, their goal is to create an ecosystem where people stay within their loop. That’s what services like PS+ and the Epic Games Store are hoping to achieve in particular. They want to drive traffic to their stores and online services and use these sweet treats as bait. It’s a fantastic tactic and one people won’t complain about as long as they get to watch their library grow.

The future of gaming might not necessarily be a war of platforms, but a war of services. The industry is no stranger to operating at a loss to bring in numbers, and this could be an extension of that. The mark of a winner may not be the amount of consoles sold but the number of subscribers you have. How that plays out who knows; we’ll have to wait and see.

At REALTIME, we’re ready for the future of gaming. And with our clients, we’re working on bringing it to the gaming community. If you’re looking for a creative partner for your next project, get in touch with me at [email protected].