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REALTIME Adds Executive Producer for Virtual Production

We’re delighted to welcome Annie Shaw as our Executive Producer for Virtual Production.

Annie joins REALTIME from MPC, where she was Head of Virtual Production, and before that, she was a Virtual Production and VFX Producer working on a broad range of projects across film, TV, game cinematics, and trailers.

Shaw said, “The worlds of gaming, film, and TV are changing and colliding, with the demand for immersive storytelling and compelling characters at the heart of great content. Realtime is perfectly placed to meet this demand, drawing on 27 years of success and utilising cutting-edge pipelines to provide a tailored experience across an extensive variety of projects. I am thrilled to join the team and help build upon Realtime’s already impressive triumphs in virtual production, using the right tools to creatively excel and deliver diverse content across TV/Episodic, games, cinematics, trailers, and automotive projects.”

Lost Skies Trailer Wins Platinum at Muse Awards

Our trailer for Lost Skies has won platinum at the MUSE Awards! Huge congrats to our team and friends at Humble Bundle and Bossa Games.

A massive thanks also to Rumpus Animation and Justin Andree for all the support on this awesome project!

REALTIMERS: Doug Russel-Fisher, Production Coordinator

Name & job title:   

Doug Russel-Fisher – Production Coordinator

 

Where do you fit in?   

At REALTIME, I work in the TV/Episodic production team, helping coordinate the flow of work through the various pipeline steps and between internal and external teams. 

In life, wherever there is good music, good food, or good laughs  

 

How did you get your start in the industry?   

Same as everyone else… at the bottom! I’ve always wanted to work in film, but before I started, I was working in the city and hating every minute of it. I wanted something different, so I decided to give the film industry a proper go. With no formal education or experience in anything film-related, I wasn’t sure where or how I would fit, but I was lucky enough to get hired as a runner at a brilliant post facility in Soho. From there, I was immersed in all things post production and worked my way up to the production office, working with super talented and knowledgeable people on some awesome projects in both DI and VFX. 
 
Your superpower? 

Connecting with people: I like to find commonality with people in any way I can; whether through humour, shared interests, or just straight up empathy! I believe it not only helps build a better working relationship with someone, but also aids communication, which leads to better understanding and ultimately a better quality of work. It also makes work more fun!

 

What inspires you day-to-day?  

Oh man, what a question! So many things! In a nutshell; the people around me. At all levels, both professionally and personally, they’re doing and creating amazing things, which is a constant source of inspiration.  

 

My desert island film / TV show / animation / game /artform / piece of artwork is:   

Anything by the Coen Brothers or Paul Thomas Anderson, but if you had to push me for one: The Big Lebowski 

 

Your soundtrack whilst working:   

NTS Radio (if you know; you know!)—whether it’s their live channels, recorded shows, or their infinite mixtapes they have impeccable selections for all modes and moods. It’s nice to not have to think about what to put on, plus I’m always discovering so much amazing new (and old) music!

 

If you could work with anyone who?   

Spike Jonze – director, photographer, or maybe Hideo Kojima, legendary game director!

 

If not this, then what?   

I’d love to work in UI/UX design, maybe digital nomading out of a nicely converted van in some lovely country, getting out in nature whenever I please. That would be a swell existence. 

 

Why REALTIME?  

Initially, it was a case of right time, right place; I had been working with fairly basic 2D workflows but wanted a change, and RT luckily had room for me! I much prefer the depth of 3D/CG visual effects work; there’s so much to learn, and it’s always evolving as an artform, so your knowledge is constantly a work in progress. I also really enjoy getting to work in that sweet spot between art and science, where we use equal parts creativity and technicality to basically create magic.

 

People would be surprised that…   

I’m one of six kids (second youngest!) 

 

Advice you’d give yourself if you were just starting out?   

  1. Knowledge and experience can always be acquired; opportunities present themselves to those who make a good impression. 
  2. Don’t break yourself; you can’t fill from an empty cup! 
  3. Little wins become huge victories; celebrate yourself. 

 

Sea of Thieves: The Legend of Monkey Island

Have you journeyed to Mêlée Island yet?

It was an honour to have worked with Rare and Lucasfilm Games on the announcement trailer for Rare Ltd’s Sea of Thieves: The Legend of Monkey Island. Unveiled during the Xbox Showcase, this iconic crossover brings characters from the beloved Monkey Island series into the world of Sea of Thieves for the ultimate pirate adventure!