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REALTIMERS: James Turvey, Modeller

If there’s one thing we love more than VFX, it’s our team. REALTIMERS is a chance to showcase the amazing people behind the pixels to see what makes them tick.

Meet James, our Modeller, who draws his inspiration from mythical stories about sunken tombs and ancient fortresses.

Name & job title:
James Turvey – Modeller

Where do you fit in?
I work as part of the environment modelling team and deal with all of the non-character 3d assets. Everything from background props and ingesting client assets, all the way up to creating and populating landscapes. The best assets to work on are ones that we can really get stuck into and take through the entire workflow. From concept to the finished model, adding all the necessary details and forms, unwrapping and texturing, up until adding the last details for the shot.

How did you get your start in the industry?
I studied VFX at the University of Bolton and I graduated in 2012. From there I went straight into the industry in an arch-viz role. After a year of modelling designer sofas and posh flats, I wanted to change into something more creative and through my network made at university, found out that REALTIME had a vacant position for a junior modeller.

Your superpower? 
I would have to say attention to detail, which is a bit of a cop-out as a modeller. It’s something I’ve had to learn and refine. It ends up being more of a case of knowing how to study references and where to put specific detail rather than just recognising that there’s not enough.

What inspires you on the day-to-day?
Generally just looking at loads of artwork. I use my social media to follow artists and art collections of different types – retro sci-fi art, modern and classical landscape painters, 3d artists – and use that to keep a trickle of inspiration going. What really inspires me are mythical and legendary stories. Things that involve sunken tombs and ancient fortresses, pilgrimages to lost cities etc; Which all probably comes from too much Tomb Raider and Indiana Jones!

My desert island film / TV show / animation / game /artform / piece of artwork is:
Prince of Persia: The Sands of Time, on PS2! There’s something magical about the design of this game that still holds up, even if it’s a bit cheesy now. It really struck a chord with me at the time it came out. The rest of the trilogy is great too.

Your soundtrack whilst working:
I mostly listen to ambient or instrumental music whilst working, lots of game and film soundtracks, it helps to get into a flow. Chill playlists from Skyrim & Lord of the Rings, some Disasterpeace. Other than that, I’m quite into progressive rock/metal bands like Porcupine Tree, Tool, Tesseract, Periphery and Polyphia. I used to be much more of a metalhead and still love Metallica and Megadeth.

If you could work with anyone who?
I would have loved to work with Jean Giraud – Moebius. His work is really inspiring and he just had that really rich method of fleshing out worlds, over multiple different art styles as well.

If not this, then what?
In another life, I think I could see myself working in the outdoors industry. Whether on the sustainability and access side or as a mountain guide.  It’s something that I really appreciated having the opportunity to do on school trips when I was younger and spending time outdoors is just an all round great thing to do that I think everyone should have access to.

Why REALTIME?
I really like the variety of projects we get at REALTIME. It can range quite a bit on the games side from stylised to photoreal, and getting to work using real-time packages like Unreal Engine is exciting.

People would be surprised that
I’m really into rock climbing, hiking and running these days and I’ve just started to journey into trad climbing in the Peak District.

Advice you’d give yourself if you were just starting out?
First off, I would say ‘Keep It Simple Stupid’, which boils down to not overcomplicating tasks. You can easily make a task overly difficult without good reason. So take a step back and see if there’s a more efficient way to work. Another piece of advice is don’t be too precious with your own work. A big part of making good assets is identifying the parts that don’t work and improving them. Remind yourself that everyone’s on the same team trying to make good-looking work! And finally, some general advice is simple to be kind. It makes everything easier!

 

Start your VFX career with our new Level Up Programme

We’re very excited to announce the launch of our brand new training scheme for VFX graduates & junior artists with less than 2 years of experience in the industry. Level Up trainees will be considered full-time paid artists, working alongside our talented team on live projects coupled with dedicated training sessions and mentorship.

Applications are open from the 31st of January until the 26th of March.

Apply for the Level Up Programme here: https://careers.realtimeuk.com/pages/level-up-programme

 

 

2022 Christmas Party!

Last Friday the team assembled in Manchester for the REALTIME 2022 Christmas Party. It was a fantastic night and a fitting celebration of everything the team have achieved this year!

REALTIMERS: Shannon Moran, VFX Editor

If there’s one thing we love more than VFX, it’s our team. REALTIMERS is a chance to showcase the amazing people behind the pixels to see what makes them tick.

Meet Shannon, our VFX editor, who discovered her love for video editing in her high-school glee club, of all places. 

Name & job title:
Shannon Moran – VFX Editor
 

Where do you fit in?
I am the revolving door at REALTIME, starting with getting footage in the building, working with pipeline and other teams to get it to artists and then checking the final product and sending footage out to clients. Then making some cheeky reels after for marketing.
 

How did you get your start in the industry?
It’s a very magical mystery tour. I started self-taught in high school teaching myself offline editing then making silly videos, after a failed career in Theatre in college I changed majors and got into film editing. I worked in Offline TV in Denver Colorado before moving to the UK to continue my studies at the Met Film School in Visual Effects and Animation. While working there as a technical support took that self-taught attitude I found an online class in a new software at the time called “Hiero” that combined my love of Editing and VFX. Talked on a few message boards and got the eye of advertising at Framestore, and that was all she wrote. I worked there for 6 months as a sort of baptism by fire of what to do (and not do – I made a lot of rookie mistakes) as a VFX editor. Then worked at Moving Picture Company for four and a half years, three of them I was the PR VFX Editor where I was responsible for everything showreel and promotion of the company and award reel submissions, and created and produced (along with others from editorial) a show called Monthlies. Later my role moved to LA but was taken on board as a VFX editor once again for The Lion King. Moved to DNEG to work on TV and landed working on the show Dark Cystal, then following year was lead VFX editor on Netflix’s “Cursed”. The pandemic happened….and then found the team here at REALTIME. 

Your superpower?
That one is easy. Teleportation. After being a commuter for 7 years from Brighton to London I just can’t do it anymore and I would also save on travel to the States and see my family more. Fancy going to Mom and Dad’s for Dinner (snap finger) poof in America, then poof back in UK to finish work.
 

What inspires you on the day-to-day?
The need to create something. Sometimes (usually at the most inconvenient time) I will see an idea for a trailer, reel, animation, something. and within an hour have made something or planned it all out. Sometimes it comes out great and makes me go “wow did I really make that?” and other times I will be like “woof that was crap” but I’ve gotten that creative energy out and I feel exhilarated.
 

My desert island film / TV show / animation / game / artform / piece of artwork is:
OH, wow I’m so bad at these. I just recently finally was able to answer the “what song would you play to save yourself from Vecna” (Little stranger things reference) – So sadly don’t have a really profound answer like “oh I would take Atlas Shrugged or the works of Salvador Dali” unfortunately my interests and inspirations change so frequently.
 

Your soundtrack whilst working:
If I need to solve an issue – probably a beautiful mind soundtrack. If it’s just plug and chug getting sends and turn over done, some EDM Remix playlist on YouTube or my feel-good playlist. Something with a steady beats per minute to keep my focus 

If you could work with anyone who?
Maybe not a who, but more a what. One day I just want to work on a Star Wars project in some capacity. I’ve come close a couple times, and I’m ever hopeful now with TV VFX and things. I’ve been blessed to worked with some amazing creatives already. So yeah, something Star Wars or Jurassic Park.
 

If not this, then what?
I’ve always had a backup plan if editing never worked out. I loved the idea of hands can be healing. So, I toyed with the idea of a massage therapist or sports medicine of some kind. I come from 5 generations of nurses so medical has always been in my blood. 
 

Why REALTIME? 
REALTIME came at a good time for me and my family. Right at the middle of the pandemic, the idea of an Editorial Job being working from home seemed inconceivable before 2020. Like stated before commuting for 7 years and the hours was really taking a toll on work/life balance and I was thinking that I need to make a hard choice and walk away from the industry. But I feel REALTIME has shown that life after pandemic there is a place for hybrid and a work at home culture. This year (2022) has been a growing and learning period for REALTIME but I feel like it’s the combination of work/life balance that I need. 
 

People would be surprised that
I was in Glee Club in high school before Glee club was cool by the TV show. We called it show choir and I absolutely love to sing and dance and contemplated going into musical theatre. Funnily enough, going to a show choir camp (yes, they did exist) was what got me into video editing as someone did a scrapbook video and I hunted the person down (thank you again Jamie wherever you are) and asked him a million questions and he said all you need is a “firewire cable and record on a minDV tape” and the rest was history. (And yes, I’m that old my start was before tapeless media)
 

Advice you’d give yourself if you were just starting out?
That a Career doesn’t define you as a person. I am not just VFX Editor Shannon, no I am much more than that.