We are proud to support Safe in Our World for our Christmas charity this year.
The charity works to foster positive mental health wellbeing and deliver support not only for players but also developers, publishers, retailers and the other incredible folk and teams who make up the video games industry. As well as donating, we’ll be working with them further as an industry partner in the new year.
We wish all our clients, friends and partners a wonderful festive season and look forward to working with you in the new year!
Last night our team enjoyed an evening out at Manchester’s Flight Club, with drinks and darts to celebrate our 25th anniversary. It was a brilliant night, and so good to (finally) see everyone in person again. Here’s to the next 25 years!
We are celebrating 25 years of REALTIME – a major milestone for an independent studio in the VFX and animation space.
Launched in 1996, we started out in Archvis and CG imagery and animation for the automotive sector for clients including McLaren, Audi, and Ford. We soon found a new niche in creating award-winning video game trailers and in-game cinematics for clients across the globe, including Rare, Codemasters, Disney Interactive and Microsoft Game Studios. Our speciality in story-telling and character animation can be seen in viral trailers including SMITE: To Hell & Back, Game of Thrones: Winter is Coming and, more recently, Subnautica: Below Zero.
In the last few years, we’ve made the move into the broadcast sector, crafting photorealistic VFX and animated characters for shows including BBC’s The War of the Worlds and Sky TV’s A Discovery of Witches. We established a TV VFX department to further support this effort, expanding the size of the studio by 60% in 2021.
Says Tony Prosser, CEO: “It is an extremely exciting time to be in the CG space, as we are seeing a huge growth in the demand for high-quality content across the automotive, games and broadcast sectors. Being a local home-grown company from the North-West, we are hugely proud of our history and legacy.
The focus for the next few years will be nurturing fresh talent that can benefit from the well-seasoned experts that we already have at REALTIME. Remote working is key to growing our team and during the pandemic we’ve proven, to ourselves and to our clients, that we can produce world class productions when we’re not all in the same room.”
In our 25th year, we are also celebrating several award wins and nominations: our work on the second season of A Discovery of Witches is a finalist for Best VFX at the Broadcast Tech Innovation Awards and the viral trailer for Unknown Entertainment’s Subnautica: Below Zero won the Vega Digital Award for Best Animation. Both projects were awarded a ‘special merit’ at the AEAF awards earlier this year.
Watch the below reel to find out more about how the studio started and our plans for the coming years:
Our animation and recruitment team will be on hand to answer all your questions about a career in CG animation at the MAF Market Place. We’ll also be available to review portfolios.
Stay tuned for details on how to sign up.
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