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REALTIME delivers cinematics in record time on Codemasters’ new F1 2021 game

Working on media for a major sports game franchise poses a complicated set of challenges. Not least of these is the weight of expectations from the fans. From soccer aficionados to race car enthusiasts, devotees expect the content around sports games to be as up-to-date as possible with the current season’s players, kits, and sponsors.

We spoke to Unreal Engine about our recent project for Codemasters‘ ‘Braking Point’ story mode as part of their new F1® 2021 game. Tasked with crafting five variations of cut-scenes, each version showed a different team, with different branding, colors, and uniforms for the players to select from. Ian Jones, CG Director, explains how our team tackled the challenge of turning over two and a half hours of cinematics in just a few weeks, using UE4. Read the full article here.

Muse World interviews Stu Bayley

“When I work it’s like I’m in a time machine, a whole day can fly by and I’m just absorbed in what I’m doing. That is a gift and I don’t take it for granted.”

What makes a great Director of games trailers? Where do they get their inspiration from and how to they develop their design style?

Director Stu Bayley spoke to Muse.World about all of this and more, including the process behind making the award-winning trailer for Subnautica: Below Zero for Unknown Worlds. The trailer recently picked up the award for best animation / special effects at the Vega Digital Awards.

REALTIME team up with Codemasters for F1 2021 ‘Braking Point’

F1® 2021 is a new next-generation racing experience launching on Friday July 16, featuring the teams, drivers and circuits for the 2021 FIA Formula One World Championship™.  

In Braking Point, the brand-new story mode, players take on an epic journey, as they rise from the ranks of Formula 2™ to a shot at stardom in the world of Formula 1®. It immerses players into the glamorous world of F1®, giving a taste of the lifestyle both on and off the track: the rivalries, emotion and dedication needed to compete at the highest level.  

REALTIME was tasked with creating the dramatic cinematics for the ‘Braking Point’ story mode, from emotive performances with the protagonists to edge-of-your-seat track action. The game allows the player to select a team, with distinct branding, colours and uniforms. 

“F1® 2021 was our first major cinematic project where UE4 was used to replace a CPU renderer… the image quality is incredible. Even though it’s a game, the sky was the limit as to how good Codemasters wanted it to look.” Says Ian Jones, CG Director. 

 

How F1 2021’s Devon Butler Was Made

The secret is out! We’ve been busy working on the brand-new ‘Braking Point’ story mode cinematics for Codemasters’ F1® 2021.

F1® 2021 is a new next-generation racing experience launching on Friday July 16, featuring the teams, drivers and circuits for the 2021 FIA Formula One World Championship™.  

In Braking Point, the brand-new story mode, players take on an epic journey, as they rise from the ranks of Formula 2 to a shot at stardom in the world of Formula 1. It immerses players into the glamorous world of F1, giving a taste of the lifestyle both on and off the track: the rivalries, emotion and dedication needed to compete at the highest level.  

Our CG Director, Ian Jones, chatted to YouTuber Matt Amys to lift the lid on how we did it: