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Five Develop: Brighton events you don’t want to miss

This year I’m looking forward to Develop:Brighton more than ever. When I head down there next week, it’ll be the first in-person games conference I’ve attended since before COVID. I’ve missed the parties, the chats, bumping into old friends, meeting new ones and the inspiration that comes from walking around and seeing what incredible things people are doing in games at the moment. Things you can’t replicate working at home in your kitchen, no matter how hard you try. 

Alongside my colleague Ethan, Talent Acquisition Specialist at REALTIME, we’ve put together a list of the things we’re most looking forward to at Develop this year. Let us know what makes your list. 

The Expo Indie Showcase

Sponsored by TALENTHOUSE MEDIA FOUNDRY, the Expo indie showcase demo’s some of the best independently developed projects around – we can’t wait to try our hands at playing them and learning more about their development. 

Spill the Tea by the Sea with OMG!

We love the chance to chat over a cuppa and a slice of cake, so you’ll catch us at Out Making Games’ event on the seafront. OMG welcomes LGBTQIA+ games workers and allies to their Develop:Brighton queer tea party to network, mingle and connect by the sea. 

The Spirit of Independence: Challenges and Inspiration from Three Decades at the Top

Debbie Bestwick MBE  co-founder of Team17 and one of the only female founders of a games listed company in the world today, will be a keynote speaker on the ‘Spirit of Independence,’: covering everything from signing amazing games, building franchises, and transforming a business. We can’t wait to hear what she has to say about helping to build the studios of tomorrow and taking the UK stock market by storm.  

Running a 21st Century Games Studio

The final keynote ‘Running a 21st Centruy Games Studio‘ boasts a panel of who’s who in the UK games industry: Jonathan Smith (TT Games), Alex Grimonpont (Hi-Rez Studios), Sally Blake (Silent Games), Rami Ismail and Maria Sayans (ustwo games). The panellists will be discussing the challenges facing their studios today, how they navigated the pandemic and what the future holds. 

#RaiseTheGame Knowledge Drop Meet-Up with Women Making Games

As #RaiseTheGame pledge partners, we know how important talking about Equality, Diversity & Inclusion (EDI) issues and sharing knowledge between studios can be to drive change. We’re super excited to hear from Women Making Games and to be able to network with like-minded people.  

REALTIME is an award-winning CG studio that works with video game creators to produce amazing creative that excites and engages their audience. If you’re heading down to Brighton next week and want to catch up over coffee or a beer, drop me a line. We’re looking forward to hearing about your upcoming game releases and marketing plans. 

 

REALTIME @ View Conference

We’re absolutely delighted to be at View Conference this year – virtually presenting on the making of the Subnautica: Below Zero games trailer for Unknown Worlds Entertainment.

The games trailer currently has over 2 million views on Youtube and has won industry-leading awards for its innovative storytelling in CG. REALTIME’s Director, Stu Bayley, and Animation Director, Nicolas Seck, will discuss how the team crafted comedy into the narrative and created a believable, grounded character in a fantasy world. Join us on Sun, Oct 17.

 

F1® 2021 | Braking Point – Behind the Scenes

Take a look at some exclusive behind-the-scenes insight on how we crafted the cinematics for F1® 2021‘s story mode – Braking Point. Featuring the teams, drivers and circuits for the 2021 FIA Formula One World Championship™, we took the reins on crafting over thirty-five minutes of unique cinematic content for their brand-new story mode ‘Braking Point’ – and we did it all during a global pandemic.

 

Watch our Subnautica presentation @ 24 Hours Of Chaos 2021

24 Hours of Chaos is the global CG event by the community for the community. A friendly online gathering of 3D artists and designers from around the world working in ArchViz, VFX, Animation, Gaming, Product Design and more brought a series of 12 back-to-back online sessions powered by Chaos, SiNi, Autodesk and many great community partners.

Our Director, Stu, and Animation Director, Nicolas, kicked off the event, taking to the virtual stage to present our work on the award-winning games trailer Subnautica: Below Zero. Watch the 20 minute presentation below:

VFX Futures Podcast: Facial capture, CG and cut scenes on Codemasters’ ‘F1 2021’

How do cut scenes in games get made? For the story mode ‘Braking Point’ cinematics in Codemasters’ F1 2021, our team took motion captured performances and delivered final shots with Unreal Engine, the first time we’d employed the game engine like this. It was also the first time we used DI4D’s new digital double animation pipeline, PURE4D, for facial capture.

To get a handle on how this worked for the cut scenes,  befores & afters’ Ian Failes chatted with our CG director Ian Jones and DI4D co-founder Dug Green in his latest VFX Futures podcast.