fbpx

AEAF Finalists

Three of our projects have been selected as finalists in the prestigious Australian Effects & Animation Festival (AEAF) this year!

Season three of Sky’s A Discovery of Witches is a finalist in the TV Series category and our work on the games trailers Tiny Tina’s Wonderlands and Sea of Thieves: Forts of the Forgotten have also been selected in the Games Trailers category. Huge congrats to our talented team!

Special thanks also to our clients & partners: Sky TV, Bad Wolf, Rare Ltd, 2K, Mathematic Studio, BOND, Gearbox Entertainment.

REALTIMERS: Sue Land, VFX Supervisor

If there’s one thing we love more than VFX, it’s our team. In our new series, REALTIMERS, we are showcasing the people behind the pixels to see what makes them tick.

This month it’s Sue, who loves a good script and has a photographic memory (which must come in very handy!) 

Name & job title:
Sue Land, VFX Supervisor.

Where do you fit in? 
As a VFX Supe, I am the creative glue between our client and our inhouse crew.

How did you get your start in the industry?
I was offered a 6 week freelance contract on leaving Art School as an Assistant Graphic Designer at Thames TV. I nearly turned it down as I wanted a staff position, but fortunately decided to take it. At the end of the contract I was made staff and stayed nearly 7 years, learning an important life lesson – take every opportunity that comes your way, you never know where it will lead you.

Your superpower? 
I can eat my body weight in chocolate. I wasn’t a natural, it took years of practice.

What inspires you on the day-to-day?
Good scripts and my crew.

My desert island film is:
Apollo 13. I must have seen it 100 times. The VFX have stood the test of time, and if I was stuck on a desert island it would remind me to never give up.

Your soundtrack whilst working:
Apart from the slow tick tock of an ever approaching deadline, that depends on what I am doing. When I am getting into the mindset of a project – silence. Once in the swing of things anything related to the project I am on, sad I know but it keeps me on topic.

If you could work with anyone who? 
Fred Moore and Ub Iwerks. Why? Google them and you will know why.

If not this, then what? 
This was it. No plan B.

Why REALTIME? 
The opportunity to work again with some old friends who love what they do and that shines through in everything they do.

People would be surprised that… 
I have a photographic memory, mainly with numbers. Now everyone is going to be testing me!!

Advice you’d give yourself if you were just starting out?
Don’t think about what you can’t do, do what you can do and do it very well.

Post-production uncovered: Realtime on A Discovery Of Witches

“Diana’s powers are growing and therefore the magical content increases with each season. That said, the magic must always feel real and grounded to the nature of the show. This season we’re back in the modern era, so the VFX had to feel appropriate to the time and that of a confident, powerful witch.” (Sue Land, VFX Supervisor)

Have a read of this Broadcast article about the work that went into our VFX sequences for the third series of Sky fantasy drama, A Discovery Of Witches.

 

 

REALTIME celebrates 25 years in the business

We are celebrating 25 years of REALTIME – a major milestone for an independent studio in the VFX and animation space. 

Launched in 1996, we started out in Archvis and CG imagery and animation for the automotive sector for clients including McLaren, Audi, and Ford. We soon found a new niche in creating award-winning video game trailers and in-game cinematics for clients across the globe, including Rare, Codemasters, Disney Interactive and Microsoft Game Studios. Our speciality in story-telling and character animation can be seen in viral trailers including SMITE: To Hell & Back, Game of Thrones: Winter is Coming and, more recently, Subnautica: Below Zero. 

In the last few years, we’ve made the move into the broadcast sector, crafting photorealistic VFX and animated characters for shows including BBC’s The War of the Worlds and Sky TV’s A Discovery of Witches. We established a TV VFX department to further support this effort, expanding the size of the studio by 60% in 2021. 

Says Tony Prosser, CEO: “It is an extremely exciting time to be in the CG space, as we are seeing a huge growth in the demand for high-quality content across the automotive, games and broadcast sectors. Being a local home-grown company from the North-West, we are hugely proud of our history and legacy. 

The focus for the next few years will be nurturing fresh talent that can benefit from the well-seasoned experts that we already have at REALTIME. Remote working is key to growing our team and during the pandemic we’ve proven, to ourselves and to our clients, that we can produce world class productions when we’re not all in the same room.” 

In our 25th year, we are also celebrating several award wins and nominations: our work on the second season of A Discovery of Witches is a finalist for Best VFX at the Broadcast Tech Innovation Awards and the viral trailer for Unknown Entertainment’s Subnautica: Below Zero won the Vega Digital Award for Best Animation. Both projects were awarded a ‘special merit’ at the AEAF awards earlier this year. 

Watch the below reel to find out more about how the studio started and our plans for the coming years: