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The games and events we’re most looking forward to in 2022

There’s no doubt the last two years have proven to be extremely difficult for the games industry, but we hope that 2022 will prove to be the light at the end of the tunnel. Now January is out of the way, we’re looking forward to the events and new releases we’re most excited about. 

Events 

Gamescom 

Returning in August, Gamescom in Germany will be the acid test as to how much progress we’ve made in the fight against COVID. Anyone who’s attended this before and witnessed to tens of thousands crammed cheek-by-jowl in Koelnmesse’s enormous halls will know that this would never be given the green light if there was any danger. Gamescom usually gives us a first look at some of the most hotly tipped games in the industry, and we can’t wait to see what’s in store. 

E3 

E3 has already announced that it won’t be an ‘in person’ event this year. Switching from a closed-shop industry only affair to an all-embracing consumer focussed event has further confused E3’s relevance. Now that we’re used to virtual events, E3 will have something of a renaissance – one that will see it transform from being a fixed event into a ‘seasonal window’ where the biggest upcoming games get their big reveals online. We are already excited at the prospect of seeing some of the trailers already in production here at REALTIME having their debut there. 

Games 

Dave Cullinane, Executive Producer 

I’m really excited about Ubisoft’s Avatar: Frontiers of Pandora. Who knows, perhaps we might even get a sequel to the movie soon? There is also a new God of War game (Ragnarök) and new DLC content for Cuphead from the North American Studio MDHR. It is always exciting to see new developers with quirky game ideas succeed, so it is great to now see Cuphead expand into TV with a new Netflix series in the pipeline for 2022. 

Callum Sibley, Executive Producer 

The Nintendo Switch is the new addition to my console selection, and it only seems fitting that I use it to catch ‘em all in Pokémon Legends: Arceus. I’m also hyped that I’ll finally be able to spread the festering influence of Nurgle across the lands in Total War: Warhammer III. I’ve always been a huge fan of the Soulsborne series (& George R. R. Martin!) so I’m excited for the superb combat, sprawling landscapes and immersive lore that will inevitably be part of Elden Ring. Finally, Tiny Tina’s Wonderlands – a D&D and Borderlands mashup? Say no more. 

The last two years have cemented games as being the biggest and most lucrative type of media in the world today, and it’s interesting to see how games, movies, and TV are increasingly working together to create new immersive experiences. If you’d like to get in touch to talk about your upcoming games projects, we’re here to help. Contact us: [email protected] & [email protected]   

Sea of Thieves: Shrouded Islands

The Sea of Thieves is a wonderous place… and we absolutely loved helping our friends Rare with the cinematic trailer for ‘Shrouded Islands’. This time Shelly the crab takes centre stage!

 

The Year Automotive Events Went Digital

We absolutely love a motor show and are really excited to be back at the Goodwood Festival of Speed this week, which is allowed to go ahead at full capacity as part of the UK Government’s pilot Events Research Programme. In the run up, we look back at how successfully the automotive industry embraced digital events last year, and what the future of motor shows looks like now.

Last year, the events industry took a massive hit. It is a significant contributor to the global economy. As per the report published by Allied Market Research, the global events industry was valued at $1,135.4 billion in 2019, with corporate events & the seminar segment holding the highest market share.

That was before the pandemic. With a sudden lockdown, every physical event was thrown up into the air. Like many other industries, there was no consensus on how to handle this unfamiliar situation. Eventually, with the writing on the wall, the events industry had to make a choice: cancel outright or move to digital events. The automotive industry was no different.

But with digital events being the only alternative, did the automotive industry take advantage of everything they had to offer? And did those that took up the challenge succeed in providing a worthwhile experience? And what will happen in 2021 and beyond for motor shows? Read our brand-new E-Guide on the subject and let us know your thoughts!

A guide to crowd replication

The pandemic and its associated restrictions have left many industries with a quandary. How do we go about our business as usual when we’re far from ‘business as usual’? It’s something we’ve all had to adjust to and the TV industry is no different.

Many productions have kicked back into life, albeit with a new way of working. Filming a series or movie has become a puzzle as production teams find novel ways around the problem. Some are going as far as quarantining their entire cast and crew prior to filming, something that is sure to be expensive and outside many productions’ realm of possibility.

While you can figure out an on-set workaround for most issues, what can you do if you need an entire crowd? In our recent survey, we found crowd replication was a key concern for getting TV productions back up and running. With social distancing measures, having a live-action crowd isn’t safe or feasible, unless you want to spend a lot of money paying your extras to quarantine so they can be used to film in a ‘bubble’. Removing them altogether will make your show or film feel lifeless and empty. So what solutions are there?

 

Defining a crowd

Through a process called ‘crowd replication’, we can create lifelike crowds indistinguishable from the real thing. But what constitutes a crowd? Strictly speaking, the term only applies to groups of above 20 people. Think a platoon of soldiers, a raucous crowd at a football game, or a hoard of zombies. Below 20 people, you could still call it a crowd, but because of the smaller size, you would go about choosing a different workflow.

It’s also worth noting that there is a 2D way to do crowd replication and a 3D way. 2D crowd replication usually involves filming a cluster of people (5-20 at a time) at one spot, moving them, then filming again, on and on until you have filled your scene. That wouldn’t abide by social distancing rules, so isn’t an ideal solution. So we’ll be talking about 3D crowd replication solutions that we can reasonably do in these times.

 

How to make a crowd – below 20 people

There are several ways you can do this. The first is to film actors against a green screen, decked out in the right costume, and combine them into a group. You could film them together in socially distanced groups and replicate and fill in the gaps with individual people.

The second is to buy CGI models of the character asset you want. These could be individual people or groups. They would be dressed in whatever the model comes with. If you have a group where people don’t need to be unique individuals, such as in a crowd of soldiers, then it’s a good solution. 

But if you need them to be diverse in how they look and dress, it isn’t ideal because you will need to texture the models individually in different ways to make them look different in a crowd. You can always texture models with your own costume, using different software like Marvellous Designer, but this is time-consuming and expensive. However, if you are doing a period show or require specific costumes, then this is the best way.

The final method is to make bespoke character models and dress them with your chosen clothes/texture, which are ‘handmade’ digitally. You can do this through photogrammetry capture of actors in the clothes you want. You can also create ‘bespoke’ costume using Marvellous Designer, but you get a more realistic finish using photogrammetry.

 

A note about crowd sizes

Something else you need to consider is the size of the people in the crowd, as they appear on-screen. If they are bigger than an eighth of their real size, they aren’t really a crowd. If they’re anywhere between a quarter and half the size they should be, then they need to behave more realistically, otherwise, audiences will be able to spot that they aren’t real actors.

If you ever need to use a ‘featured’ character (as in a ‘main’ character), then this is even more crucial. You would need an incredibly accurate digital double of them. So whichever of the above it is, it will affect how they are made. As a rule of thumb, the closer the 3D character is to camera, the more expressive/ reactive they will need to be and the more realistic. This also affects the cost – so the closer to camera the 3D model is, the more it will cost.

If the character is going to be quarter- or half-size, then using photogrammetry is the usual way. You can also use motion capture of the actor. Another way of doing this would be to use volumetric capture of the actor to create a digital puppet of them. Disney used this method in 2019’s Aladdin for actor Will Smith in his role as the Genie. Weta Digital also has volumetric capture software to create digital double humans, though this is only viable for mega-budget studio movies at the moment.

 

How to make a crowd – over 20 people

Making bigger crowds is usually done with proprietary software that the big VFX houses have spent decades developing. One of the most well-known names in this category is Massive Software, crowd created using can be seen in the likes of Game of Thrones, I, Robot, and World War Z.

These days, you can also create large crowds with a software called Houdini. It’s an entire kit of essential VFX tools, one of which just happens to be crowd replication. It’s a relatively straightforward way to create simulations of entities that behave in the same way, such as zombies or skeletons.

Another route that is opening up is 4D capture. It’s currently being used by architects to populate CGI cityscapes with people but could easily be adapted to work for TV and film. As technology tends to do, I wouldn’t be surprised if this improves in the years to come and becomes a staple technique. Time will tell.

If there is one takeaway, it’s that crowd replication is possible even in these unprecedented times. If your script calls for a diverse crowd of individuals or an oncoming army of soldiers, it can still have that. There are plenty of digital solutions available that can create realistic crowds and who knows, it might just be your new favourite way to do it.

At REALTIME, our expertise in VFX covers crowd replication, amongst many other specialities. We work collaboratively with you to deliver the results you need. To find out more, reach out to me at [email protected].