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REALTIME team up with Codemasters for F1 2021 ‘Braking Point’

F1® 2021 is a new next-generation racing experience launching on Friday July 16, featuring the teams, drivers and circuits for the 2021 FIA Formula One World Championship™.  

In Braking Point, the brand-new story mode, players take on an epic journey, as they rise from the ranks of Formula 2™ to a shot at stardom in the world of Formula 1®. It immerses players into the glamorous world of F1®, giving a taste of the lifestyle both on and off the track: the rivalries, emotion and dedication needed to compete at the highest level.  

REALTIME was tasked with creating the dramatic cinematics for the ‘Braking Point’ story mode, from emotive performances with the protagonists to edge-of-your-seat track action. The game allows the player to select a team, with distinct branding, colours and uniforms. 

“F1® 2021 was our first major cinematic project where UE4 was used to replace a CPU renderer… the image quality is incredible. Even though it’s a game, the sky was the limit as to how good Codemasters wanted it to look.” Says Ian Jones, CG Director. 

 

How F1 2021’s Devon Butler Was Made

The secret is out! We’ve been busy working on the brand-new ‘Braking Point’ story mode cinematics for Codemasters’ F1® 2021.

F1® 2021 is a new next-generation racing experience launching on Friday July 16, featuring the teams, drivers and circuits for the 2021 FIA Formula One World Championship™.  

In Braking Point, the brand-new story mode, players take on an epic journey, as they rise from the ranks of Formula 2 to a shot at stardom in the world of Formula 1. It immerses players into the glamorous world of F1, giving a taste of the lifestyle both on and off the track: the rivalries, emotion and dedication needed to compete at the highest level.  

Our CG Director, Ian Jones, chatted to YouTuber Matt Amys to lift the lid on how we did it:

REALTIME joins RED Production Company for new BBC Drama, Ridley Road

We’re so excited to announce that we are VFX partner on the upcoming Ridley Road, a new four-part drama series produced by RED Production Company (a STUDIOCANAL company), with Producer Betsan Morris-Evans and BAFTA-award-winning executive producer Nicola Shindler (Years and Years, Happy Valley). The series was written and adapted for television by award-winning writer Sarah Solemani (Barry, Aphrodite Fry) from the critically acclaimed novel by Jo Bloom, and was directed by Lisa Mulcahy.

Ridley Road is a thriller set against the backdrop of a swinging sixties London we haven’t seen: an East End world where far right fascism is on the rise. Inspired by the struggle of the 62 Group, a coalition of Jewish men who stood up against rising neo-Nazism in post-war Britain, Ridley Road sees a young Jewish woman, Vivien Epstein, leaving her comfortable life in Manchester and starting to work with them.

When she realises that Jack, her missing boyfriend has been badly injured, Vivien infiltrates the NSM, a neo-Nazi movement which is becoming increasingly prominent in London.  And, as Vivien descends further into the fascist organisation, both her courage and loyalties are challenged.

Alongside invisible VFX work, REALTIME provided on-set supervision with our North West-based veteran VFX Supervisor Sue Land, who was supported in production by Senior Producer Fiona York and Head of Production Jane Forsyth.

Says Executive Producer, Jonathan Rawlinson, “We are thrilled to be working with a local production company in Manchester and feel very lucky to play a part in telling this story, which despite being set over 50 years ago has an important and timely message about the threat of anti-Semitism.”

The series will premiere on BBC One and PBS Masterpiece later this year.

Subnautica wins Best Animation / Special Effects at the Vega Digital Awards

We are delighted to announce that REALTIME has won a Vega Digital award for our work on the Subnautica: Below Zero trailer!

Out of 1,392 entries submitted from 33 countries, our trailer was chosen for the award in Best Animation / Special Effects – video campaign (single).

The launch trailer for Subnautica: Below Zero is the third cinematic trailer created for the open world survival action-adventure game. Set two years after the original game, and in the arctic region of Planet 4546B, the game marks a new chapter in the Subnautica Universe – a story we were delighted to help bring to the screen.

Huge congrats to our incredible team & thanks to the jury and our friends at Unknown Worlds Entertainment, who trusted us with their vision.

REALTIME team up with Ukie to #RaiseTheGame on diversity

The #RaiseTheGame pledge, an initiative from UKIE, is a collaborative and high-impact commitment to improve equality, diversity and inclusion in the games industry — creating cultures where everyone belongs, voices are heard and ideas can thrive.

We are proud to announce that we are supporting the #Raisethegame initiative by pledging to create change within our own organisation.

Companies signing up to the pledge work towards:

  • creating a diverse workforce by recruiting as fairly and as widely as possible
  • shaping inclusive and welcoming places to work, by educating and inspiring people to take more personal responsibility for fostering and promoting diversity and inclusion
  • Reflecting greater diversity within games at every level from game design and development through to marketing and community engagement.

REALTIME joins developers, publishers and other companies associated to the video games industry who have also signed-up to the pledge, including Xbox, Mediatonic, Rare and EA.

Says Tony Prosser, Managing Director of REALTIME, “We wholeheartedly support the principle of equal opportunities and nurturing a diverse and inclusive environment within our business. Signing up to Ukie’s #Raisethegame pledge is a hugely exciting step for REALTIME; diversity in our workforce ensures diversity, innovation and resilience in our work, which is a vital to our company culture.”