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Goodwood Festival of Speed 2021: Review

For the car enthusiasts among us, it was encouraging to see the Goodwood Festival of Speed take place after a Covid-enforced hiatus last year. The event opened its doors last Thursday as part of the UK Government’s Event Research Programme and as such could run at full capacity as far as visitors were concerned, although it definitely impacted the number of motor manufacturers in attendance.

In any case, I was very happy to be there – if only as it felt like progress on the return to normality. So, ladies and gentlemen, please fasten your seatbelts for my little round up of the highlights:

Genesis

Much like Nissan’s Infiniti and Honda’s Acura, Hyundai used the Festival of Speed to launch its Genesis brand, including the G70 Shooting Brake pictured, which is unique to these shores. It is not the easiest task in the world to break the European prestige market without any heritage as such, but Genesis seems to be including all the right ingredients in its recipe.

Ineos

Goodwood was the first opportunity to get up close and personal with Ineos’ Grenadier, fondly thought of by many as the ‘real’ replacement for the workhorse Series III Land Rover Defender. Certainly, the extremely rugged construction and serious-looking ironmongery, visible within the wheelhouses and exposed door hinges, leave us in no doubt whatsoever as to its intentions.

Pininfarina

A quick rock down to Electric Avenue and it was lovely to see the beautiful yet sustainable Battista on show and accessible to the public via the very friendly Pininfarina staff team. Just like its sister car, the recently christened Rimac Nevera, deliveries begin later on this year for those with €2m burning a hole in their ecologically sound, recycled cotton-lined pockets. 

Lamborghini

Lamborghini took the opportunity to share the swansong Aventador, the Ultimae, with the appreciative Goodwood audience. Sporting a final-iteration 780PS V12, I’m sure this will fly off the shelves as we tick off yet another brand making the transition to hybrid, if not full-electric power.

McLaren

Woking’s finest continues its tradition of warm hospitality for all visitors, open chequebook or not, and welcomes you to a sit (and dream) in the stunning Elva.

The real star of the McLaren stand, however, was the new Artura, making its public debut in the UK and really looking the part. The public car was displayed in its now famous Flux Green finish but if you ask me, the car looks best off its tall show plinth and closer to the ground, to be approached as you would on the street. It’s a real testament to its design, so here’s a snap of it at the back of ‘McLaren House’ looking mean and moody in its satin paintwork:

Lotus Cars

Finally, to the storied British brand Lotus, and it’s unanimous star of the show; the new Emira. While the electric Evija still looks totally fresh as it takes its place amongst the new ‘holy trinity’ with the Pininfarina Battista and the Rimac Nevera, the sweet-as-a-nut Emira, billed as the final internal combustion-engine or ICE Lotus, saw queues around the block to have a closer look. Very well judged with even better pricing (starting at under £60k), my head and my heart are both telling me that the new £100m Lotus production facility is going to have a job on its hands to keep up with demand…

What a welcome return to an automotive event: breathe a sign of relief, everyone! EV and hybrid reveals are soon to comfortably outnumber their ICE counterparts, but it seems that the public’s enthusiasm will never be eclipsed!

 

REALTIME team up with Codemasters for F1 2021 ‘Braking Point’

F1® 2021 is a new next-generation racing experience launching on Friday July 16, featuring the teams, drivers and circuits for the 2021 FIA Formula One World Championship™.  

In Braking Point, the brand-new story mode, players take on an epic journey, as they rise from the ranks of Formula 2™ to a shot at stardom in the world of Formula 1®. It immerses players into the glamorous world of F1®, giving a taste of the lifestyle both on and off the track: the rivalries, emotion and dedication needed to compete at the highest level.  

REALTIME was tasked with creating the dramatic cinematics for the ‘Braking Point’ story mode, from emotive performances with the protagonists to edge-of-your-seat track action. The game allows the player to select a team, with distinct branding, colours and uniforms. 

“F1® 2021 was our first major cinematic project where UE4 was used to replace a CPU renderer… the image quality is incredible. Even though it’s a game, the sky was the limit as to how good Codemasters wanted it to look.” Says Ian Jones, CG Director. 

 

REALTIME team up with Ukie to #RaiseTheGame on diversity

The #RaiseTheGame pledge, an initiative from UKIE, is a collaborative and high-impact commitment to improve equality, diversity and inclusion in the games industry — creating cultures where everyone belongs, voices are heard and ideas can thrive.

We are proud to announce that we are supporting the #Raisethegame initiative by pledging to create change within our own organisation.

Companies signing up to the pledge work towards:

  • creating a diverse workforce by recruiting as fairly and as widely as possible
  • shaping inclusive and welcoming places to work, by educating and inspiring people to take more personal responsibility for fostering and promoting diversity and inclusion
  • Reflecting greater diversity within games at every level from game design and development through to marketing and community engagement.

REALTIME joins developers, publishers and other companies associated to the video games industry who have also signed-up to the pledge, including Xbox, Mediatonic, Rare and EA.

Says Tony Prosser, Managing Director of REALTIME, “We wholeheartedly support the principle of equal opportunities and nurturing a diverse and inclusive environment within our business. Signing up to Ukie’s #Raisethegame pledge is a hugely exciting step for REALTIME; diversity in our workforce ensures diversity, innovation and resilience in our work, which is a vital to our company culture.”

From concept to completion: Dragons in The Watch

In early 2021, BBC America aired the fantastical new Terry Pratchett adaptation – ‘The Watch’. A fantastical world as rich as Terry Pratchett’s Discworld required some innovative VFX work to bring this adaptation to life, especially the dangerous Noble Dragon that threatens its world and the cute, but fiery, pocket-size dragon Goodboy. 

REALTIME was a key creative partner on the series, creating a range of 2D and 3D VFX, including for the two very different dragons. Uniquely anarchic and thrillingly entertaining, the character-driven drama follows several of Terry Pratchett’s best-loved creations on a riotous and emotional odyssey.

But how did we approach such a task? In part one, we’re going to run through the initial stages as we worked to meet this unique brief. Let’s run through our VFX journey…

A tale of two dragons

This project presented two specific challenges: creating the smaller Goodboy, a dragon who fits in the palm of your hand, and at the other extreme, the colossal Noble Dragon, a creature the size of a jumbo jet, with enough firepower to destroy a city.

From the brief, we had to create something never seen before. With two distinctly different creatures to create, we started with the concept art. It’s at this stage we began to sketch out the look of the dragons, building an idea of how to bring them to life in 3D. In an age of Game of Thrones and other high fantasy, dragons have become part of the zeitgeist. Our goal was to make something brand new that gave the series two unique dragons of its own.

The production team had originally wanted to use a real gecko to ‘act’ the part of Goodboy. The wings and fire breath would just be added in post-production. In practice, this was a very challenging task to accomplish on set, as we saw when we suggested production do a camera test early on. It proved too difficult to work with a real lizard. This meant Goodboy needed to be a full CGI creature, but also work with the budget limitations of the series.

We still wanted to have the feel of a real-life lizard, so drew inspiration from the armadillo lizard. As we would be getting much more up close and personal with this creature, we had to focus on bringing life to it, capturing his personality and character. We visualised a rescue puppy to help us understand the kind of emotional response we wanted Goodboy to elicit from viewers, adding details like his broken wings and scars.

Goodboy might well be the cutest character in the series – just watch him sing – but he also has a dangerous side as a hand-held flamethrower. There’s a lot of personality to Goodboy that had to be brought out through the VFX work. He needed a cheeky personality with an expressive face, but we had to be mindful of budgetary considerations when designing his body and rigging his face. 

In the grand finale of the series, Goodboy takes centre stage to stop the rampage of the Noble Dragon. Without spoiling it for you, it proved a great opportunity to bring some of Goodboy’s personality to the forefront and finish the series with a bit of Pratchett-esque tongue-in-cheek wit. He is quite a young and inexperienced dragon, and we played this up in his attempt to fly. He launches off with a running jump, but his flight is very bumpy as he has to learn as he goes. 

For the Noble Dragon, with its awe-inspiring size, we needed a different approach. To make it feel different to the dragons featured in other popular fantasy series and films, we wanted to give it an ethereal, smoky quality. This meant it would need to go through multiple stages and be highly FX-driven.

When we designed the Noble Dragon, even though its scales wouldn’t be seen by the audience, we still rendered a version with them because we need to know how it looks and operates. 

But we’ll talk about the Noble Dragon in more detail in part 2 when we dive into the pre- and post-vis processes. This is where the two dragons really came to life. Stay tuned for part 2!

REALTIME has a team of highly creative individuals who can elevate your project with fantastic ideas and visuals. If you would like to find out more, get in touch with me at [email protected].