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CGI Studio REALTIME adds new ops director

We are very pleased to announce that we have appointed Libby Behrens as Operations Director.

Libby, who has more than a decade’s experience in media production in London, LA and New Zealand, joins the team from sports app Zwift, where she managed the implementation of new production processes as Live Operations Producer. Previously, Libby was Head of Operations at LA-based Electric Theatre Collective. Her credits include Virgin Media’s animated Ussain Bolt TV Campaign and Massive Attack’s Voodoo in my Blood

She will oversee the introduction of new technology, IT, resourcing, and staff and skills development at REALTIME.

Says Libby, “I dipped out of the VFX world to experience the realm of game production but when the opportunity presented itself to come and join REALTIME, I just couldn’t resist. REALTIME has recently delved into more areas of the VFX arena, and I am really looking forward to working with the talented team on all things operations to support their massive growth.”

Tony Prosser, Managing Director of REALTIME, says “This role is very much a holistic appointment to support our team in this exciting period of growth. Libby joins us at a pivotal moment in the business to securely navigate our further expansion and help us to continue delivering innovative and quality work for our partners at a time we’re working on our biggest productions yet.”

VFX Futures Podcast: Facial capture, CG and cut scenes on Codemasters’ ‘F1 2021’

How do cut scenes in games get made? For the story mode ‘Braking Point’ cinematics in Codemasters’ F1 2021, our team took motion captured performances and delivered final shots with Unreal Engine, the first time we’d employed the game engine like this. It was also the first time we used DI4D’s new digital double animation pipeline, PURE4D, for facial capture.

To get a handle on how this worked for the cut scenes,  befores & afters’ Ian Failes chatted with our CG director Ian Jones and DI4D co-founder Dug Green in his latest VFX Futures podcast.

Subnautica: Below Zero Trailer lands Special Merit at the AEAF Awards

Our work on the Subnautica: Below Zero launch trailer has been awarded Special Merit at the Australian Effects and Animation Awards (AEAF). The trailer also recently picked up Best Effects / Animation at the Vega Digital Awards.

It’s the third cinematic trailer created for the much loved open world survival action-adventure game. Set two years after the original game, and in the arctic region of Planet 4546B, the game marks a new chapter in the Subnautica Universe – a story that the REALTIME team was delighted to help bring to the screen.

Many congratulations to our team, the AEAF jury and everyone at Unknown Worlds Entertainment.

The Watch premieres on BBC 2

TV series The Watch had it’s UK premiere on BBC Two this week! The series, based on a group of misfit cops, brings Terry Pratchett’s fantastical Discworld to the small screen. We delivered extensive post-vis, high-end VFX and animation for the series, including crafting two very different types of dragon – from concept to final creature.

Produced by BBC Studios Drama Productions, all eight epic episodes are also available on BBC iPlayer. We hope your enjoy!