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Our five most anticipated games to watch out for in 2021

The anticipation for the next big game release never really goes away. The industry is constantly expanding and revolutionising, and so with each new announcement comes fresh excitement about what games are bringing to the table.

With the release of new consoles in November, the anticipation for next gen game releases has ramped up once again. With this sense of palpitation in the air, and people hoping 2021 will be a marked improvement on last year, we’ve put together a list of some of our most anticipated games.

 

Battlefield 6

The Battlefield franchise is a staple in the first-person shooter genre. The release of Battlefield 6 is looking to push the classic franchise even further, utilising the power of next generation consoles to expand the game and its capabilities. At an EA Play event in 2020, EA’s chief studios producer Laura Miele promised that developers DICE were ‘creating epic battles at a scale and fidelity unlike anything you’ve experienced before’, so there are big expectations for this release.

EA and DICE are keeping their cards close to their chest in terms of gameplay and story, but they’ve proved that these details aren’t necessary to create anticipation. Battlefield 6 promises to make the most of the next generation tech, with its detailed and realistic facial animation and sneak peaks at scenes with hundreds of soldiers running across the screen.

While the PvP multiplayer is, at its core, sticking to their classic 32 vs 32 battles, reports are circulating that the maps are being designed to support 128 players. This doubles the scale of PvP and offers potential online gameplay experiences that far exceed anything the franchise has offered before.

 

Halo: Infinite

Halo: Infinite is under the microscope after being delayed in 2020. After its much memed gameplay demo at an Xbox Series X showcase, fans will want to see how it pushes the boundaries with its graphics as they left some feeling underwhelmed.

Indeed, 343 Industries is determined to get this right, and the delay will hopefully lead to a better end product. The next generation should give them all the power they need to create the greatest Halo game yet, with creative director Joseph Staten claiming: “This was the Halo we imagined back in 2000, finally come to life, after 20 years of technical and creative innovation.”

We’ve yet to see a video update in 2021, but we’re sure 343 Industries are working hard to make this the best looking game it can be, to match the tight FPS mechanics the series is known for.

 

God of War: Ragnarok

From an Xbox staple to a PlayStation one. God of War: Ragnarok is the highly anticipated sequel to the soft Norse reboot of the series back in 2018. We’ve seen very little of the game, with just a short logo teaser back in 2020. But we all know what we’re in for when it comes to Kratos.

We aren’t the first people to talk about how excited we are for this game. The God of War sequel topped many ‘most anticipated’ lists at the end of 2020, including the official PlayStation Blog’s ‘Most Anticipated Game’ award. It’s safe to say the excitement is palpable right now.

 

Back 4 Blood

You can always trust The Game Awards to drop some exciting news. Amidst all the excitement was this title from Left 4 Dead creators Turtle Rock Studios. As the name of the game might suggest, this is a spiritual successor to the much-loved series, which has gone without a new entry since 2009.

The gameplay looks just as visceral as the Valve series, with the emphasis on 4-player co-op as you try to escape the hordes of the undead. The asymmetrical multiplayer, which puts four people in the role of the special infected, is also one of the game’s best features. It’s sure to be a multiplayer success and exactly what Left 4 Dead fans are after.

 

Gotham Knights

The Arkham series of games showed us that superhero games didn’t have to just be poor tie-ins. In a way, PlayStation’s excellent Spider-Man game (and its Miles Morales expansion) couldn’t have existed without it. So after the release of Batman: Arkham Knight in 2015, we’ve been waiting to see what was next for the caped crusader.

It turns out we’ll be stepping into the shoes of his super family instead, with players taking control of Nightwing, Batgirl, Robin, and Red Hood. Most exciting is that every character has their own distinct playstyle, making each playthrough fresh and interesting. Two-player co-op also allows friends to team up and mix it up on the fly, dropping in and out as they please. It takes a more traditional comic-book approach, giving it a bright style that makes it distinct from the Arkham games. It’s a new direction for Batman games and we can’t wait to see how it goes.

 

Honourable mentions

With lists like this, there’s never enough room to talk about everything. While we can’t wait for these five games, there are plenty of others that make us just as excited. Fans are giddy with anticipation for Resident Evil Village, especially after the excellent Resident Evil 7. This one is bringing witches into the mix, so we’ll see how they clash with the regular zombie aesthetic.

PlayStation also has a couple of games that are sure to make the PS5 an even better purchase. Both Ratchet & Clank: Rift Apart and Horizon Forbidden West are sure to live up to the hype and prove to be excellent sequels. Beyond that, who knows what 2022 holds? The recently announced Indiana Jones game from Bethesda, the ever-mysterious FromSoftware game Elden Ring, and the recently delayed The Lord of the Rings: Gollum game.

The next generation of gaming brings with it an immense collection of exciting new games, with new and old franchises taking advantage of the capabilities of the new consoles that will soon be released. New tech is making the possibilities of game design endless, and these five games only hint at the potential of next generation gaming.

It is far from an exhaustive list, with many amazing games likely to be released this year. But if we didn’t limit ourselves, we’d be here all day! This is just a taste of what to expect, and if you’re anything like us, the next few months couldn’t go fast enough.

At REALTIME, we’re just as excited about the next generation as you are. We are ready to share our experience and want to collaborate with you to access the full potential of any exciting next-gen game ideas you may have. Get in touch with me at [email protected].

Why your car configurator is a vital sales feature

Shopping around for a car online offers more choice and comfort than the in-person experience at a dealership. Online car shopping has only accelerated in the face of COVID-19 and is more important than ever to focus on. It’s part of a slow shift that’s been happening for years; in 2019, a Cox Automotive car buyer survey reported that 61% of car shoppers’ time was spent online and now 37% of people looking to buy a car imminently are likely to make their final purchase without ever visiting a dealership. 

In this increasingly digital world, we cannot overstate the value of imagery. A car configurator is a core feature of online car shopping and provide a valuable service to customers who utilise them. But a key component to making it a success is selling the dream of owning that car, something you can achieve by making it look as realistic and desirable as possible. This isn’t just a car, it’s their car. So what are the benefits of creating a car configurator with impressive visual fidelity?

 

It’s engaging

Interactive content gains twice the engagement of static content on websites. A car configurator, therefore, is an effective way of encouraging your customers to not just look at the car but engage with it. Interactive content also increases the number of return visits to your site, keeping your business and a customer’s dream car in their mind.

The more they interact with it, the higher the chances of them making the purchase are. By engaging with the car, it makes the idea of owning it more real. And the better it looks, the more real it feels, taking it from a dream purchase to an actual purchase.

 

It’s personal

Customising a car online makes the final product feel more personal. The end result is created by your customers themselves and reflects them directly. Making all the choices for a vehicle allows the customer to feel involved in the creation process; the final product becomes a collaboration between you and your customer.

When they create their dream car, every choice is intimate. What finish do they want on the dashboard? What colour do they want the seats? And what gadgets do they crave? This is their car and it’s a feeling you can’t recreate at the dealership.

 

It’s persuasive

One of the most simple benefits of a car configurator is how it allows customers to fully visualise their car. Picking a paint colour from a sheet is not the same as seeing the car in their chosen colour fully styled with all their customisation choices. This confirms for customers that what they see is what they want – it removes the guesswork or hesitation from the process. 

Seeing a finished product in a car configurator will make it more real for your customer. They can look at it and know that what they see is a car unique to them. This makes the product feel attainable and more tangible than words on a screen or a conversation in a dealership.

With the pandemic making it riskier to be in proximity to strangers, more people who previously didn’t have a need for a car are now looking to buy one. As they turn online, you want your customers to have all the tools they need at their fingertips to make the best choice for them. With an intricately detailed configurator, you can make their next car-buying experience a painless one.

At REALTIME, we have 20 years of experience making car configurators for the biggest names in the automotive sector. Work with us to ensure your car configurator offers the best experience to your customers. For more information on our car configuration options, get in contact with me at [email protected].

The best game trailers of 2020

In spite of the pandemic, 2020 has been a huge year for games. Two giants, Sony and Microsoft, debuted their latest consoles, and some of the biggest franchises in the gaming world released their much-anticipated sequels. We may not have had a traditional E3, but that didn’t stop the sense of anticipation in the air as trailers dropped periodically to keep us glued to the screen.

But of the dozens of jaw-dropping trailers, which managed to snatch our attention this year? There was plenty of competition and we’re sure some of your favourites will be missing, but here are our picks of the ones that caught our eye. Let’s have a look. Oh, and we’ve limited ourselves to just one of our own trailers – it’s only fair…

 

Assassin’s Creed Valhalla – Cinematic world premiere 

For many, it feels about time Assassin’s Creed put the Vikings in the spotlight. This trailer has everything you want from an Ubisoft trailer. From the spray of the sea to the paint on Eivor’s face, the heavy detail and hyperrealism makes it easy for the viewer to really immerse themselves in the scene. 

The contrast between the description of the bloodthirsty savages and the reality of the Vikings’ quaint life is a nice way to spin an often misunderstood people. It almost makes you forget you’re watching an Assassin’s Creed trailer. Until the signature stealth blade comes out in a brilliant slow-motion shot. This one gets an A* for editing from us.

 

Fable – Official reveal trailer

Due for release next year, Fable captured the essence of the game in a short and sweet minute-long trailer. From the very first second, we’re captured by the realism of the sun rays that light up the fairytale scene. The trailer holds such intricate details, even managing to capture the damp humid air of the forest. 

Accompanied by that whimsical ethereal music, this trailer succeeds in creating a fully immersive and thrilling experience. All in only one minute. Many people will be waiting for this one with bated breath, as the beloved series has been MIA for too long.

 

Everwild – Official cinematic trailer

While we’re on the topic of Xbox, we have another pick from the Xbox Showcase earlier in the year. This time, it’s the newest IP from Rare – Everwild. Known for their groundbreaking entries on the N64, Rare saw a return to form with Sea of Thieves and look to have hit gold again with the beautiful Everwild. 

The trailer sells us on the mystic and intrigue of a fantasy world inhabited by wonderful creatures. The art style might be the biggest draw here, with its gorgeous colours and art direction that effortlessly replicates traditional animation visuals. It has many fans on the edge of their seats wondering what Rare can accomplish next.

 

League of Legends – Season 2020 cinematic trailer

The League of Legends 2020 trailer weaves between three different storylines. Showing a snowy scene, a cyberpunk jailbreak scene, and a creepy, more fantastical, scene. Flawless transitions between scenes, tie the stories together instead of just leaving them feeling kind of thrown together carelessly. It’s a testament to the game and the trailer’s direction that the three don’t seem jarring when next to each other. 

The transitions aren’t the only flawless feature of the trailer though; the music is synched up with the visuals so well that we feel like we’re there. Each blow the characters take is emphasised by drums and makes you feel it too. It’s a love letter for long-time fans of the game and built up plenty of hype.

 

Baldur’s Gate 3 – Cinematic reveal trailer

Baldur’s Gate is here to rival Hollywood movie trailers with their cinematic trailer., It’s brilliantly directed and, at times, almost too realistic. The creepy visuals are enough to make the toughest person wince. If you can brave it though, you’ll notice all the subtle details that make this trailer what it is. Unlike many of the trailers on this list, there’s no voice-over at all in this trailer. 

The visuals and the music handle the storytelling, and they do it perfectly. For Baldur’s Gate fans who were waiting for their next entry, they got exactly what they wanted.

 

A last-minute surprise (or two)…

To round out the end of the year, The Game Awards came along – as they always do. And with it came a number of surprise announcements, complete with some jaw-dropping trailers. It was a bit of a year of old franchises born anew, with compelling trailers for Dragon Age, Mass Effect, and Perfect Dark. Even Ghosts ‘n’ Goblins is back and looking better than ever.

And some franchises returned in everything but name. Back 4 Blood is the spiritual successor to Left 4 Dead, and The Callisto Protocol is channeling Dead Space. There were plenty of celebrity appearances throughout the event, but Vin Diesel himself turned up in the dino-riding sequel Ark 2. The entire show was full of amazing trailers; there was definitely something for everyone.

Hundreds of games were released this year that had amazing trailers to promote them. But of them, these ones stood out to us for us. If we had the time, we’d talk about all the ones we loved: Final Fantasy XVI, Far Cry 6, Horizon Forbidden West, Bugsnax, Avowed, and so many more.

From microscopic details to the overall scene, these trailers take the crown for creating exciting scenes that make us eager to get our hands on these games. So as we say goodbye to 2020, it’s nice to look back on the trailers that distracted us from the reality of all our lives. This isn’t just about the developers who make the games, but the studios who create these vivid, gorgeous trailers that capture us all. So to all our peers, thank you for everything you’ve done. Roll on 2021…

At REALTIME, we work with our clients to help them achieve their vision with their games. If you need help bringing your game to life, get in touch with me today at [email protected].

REALTIME Appointed Key VFX Vendor on Sky Original Drama

VFX Studio REALTIME has been appointed a key VFX vendor on the second season of Sky One drama ‘A Discovery of Witches’.

The second season of ‘A Discovery of Witches has been commissioned by Sky One and is being produced by British television production company Bad Wolf.

REALTIME has been briefed to create and design a variety of different magic techniques, using a mixture of FX and 2D techniques. They have also designed and animated a hero creature for the series.

The drama is a TV adaptation of the bestselling novel A Discovery of Witches by Deborah Harkness. It stars Matthew Goode (Downton Abbey) and Teresa Palmer (Hacksaw Ridge) and is shot in Wales and on location in Italy

Jonathan Rawlinson, executive producer at REALTIME, said: “We all watched and loved the first series of A Discovery of Witches. It’s great to be working with Bad Wolf on Season 2 of A Discovery of Witches. We’ve flexed our creature and FX designing skills to help design a truly unique character. Here’s hoping our skills stand us in good stead to help create another memorable digital on-screen experience for fans of the series.

“The project comes at an exciting time for REALTIME. We are developing a reputation for projects where creativity and literary excellence combine to make compelling TV series. And it’s always a thrill to work alongside partners who share our passion for screen dramas that live long in the memory.”

REALTIME is also currently working on The Watch for BBC America. The Watch is a fantasy police procedural series inspired by characters from Sir Terry Pratchett’s Discworld series. REALTIME is developing a number of creature and atmospheric assets for the show.

Last year, REALTIME worked on the BBC adaptation of the 2019 The War of the Worlds. REALTIME was a key VFX partner for the production, creating visual effects for the first-ever British television adaptation of H.G. Wells’ iconic novel. 

To meet demand, the VFX Studio launched a recruitment campaign which is ongoing. The campaign will see the studio become one of the largest in the North West UK region, employing a mix of up to 100 full-time staff and freelance digital artists by the end of 2021.

 

Notes for editors

  • More information about A Discovery of Witches Season 2. Season 2  opens with Matthew (Matthew Goode) and Diana (Teresa Palmer) on the streets of Elizabethan London, where they are hiding in time from the Congregation. Here in Elizabethan London they must find a powerful witch teacher to help Diana control her magic and search for the elusive Book of Life. Alongside the Elizabethan action, back in the present day, Diana’s beloved aunts, Sarah and Em, must take shelter with notorious witch hunter Ysabeau De Clermont at her ancestral home, Sept-Tours. Meanwhile, in Oxford, Marcus and Miriam take on Matthew’s mantle to protect daemons Nathaniel and Sophie, whose pregnancy is advancing. And Gerbert, Knox, Satu and Domenico are determined to hunt down every clue they can to Diana’s and Matthew’s disappearance, and the secrets their allies are keeping from them.

 

    • Executive Producers: Jane Tranter, Deborah Harkness, Lachlan MacKinnon, Susie Conklin, Pete McTighe
    • Directors: Farren Blackburn
    • Screenwriters: Sarah Dollard, Susie Conklin, Pete McTighe
    • Producer: Edoardo Ferretti
    • Production Designer: James North
    • VFX Supervisor: Steph Coren
    • VFX Producer: Antony Bluff

 

https://bad-wolf.com/productions/a-discovery-of-witches-season-2/ 

 

Creating a AAA game trailer in lockdown

2020 has been an unprecedented year. The country went into lockdown as the world dealt with this continuous pandemic. Our way of life shifted dramatically, changing how we all work and live. For us, our entire operation was briefly flipped on its head and we were left wondering how we would deliver. 

But we were able to slip into a very natural routine that had a minimal effect on productivity. In the end, we put a video game trailer together in the midst of a lockdown, testing our artistic, communication, and management skills.

The final product has exceeded our own expectations and looks to be a massive hit, with plenty of positive feedback and YouTube views, especially on the art direction, style, and music. So how did we pull together a trailer like this under such circumstances? With insight from Art Director Stu Bayley and Head of Production Jane Forsyth, let’s look at the challenges faced and lessons learnt along the way.

 

The lockdown

From the start, this was an electrifying project for the REALTIME team. Having worked with the client previously, we were excited to work together on their latest title. Of utmost importance was making sure the game’s beautiful art style translated well in the trailer, and audiences could see how much of a visual marvel the game is. Thankfully, we have some impressive artistic talent at our disposal, along with the fantastic artists from the client.

As if staying faithful to their visionary art style wasn’t enough of a challenge, then came the lockdown. Suddenly, our art team – so used to working in proximity and bouncing off of each other – was scattered. It’s a familiar feeling to many of you, we’re sure.

With some foundation work done prior to this, thankfully, everything else could be completed from our homes. In principle. But in this situation, you have to change how you approach work. Many people were and are still dealing with other external pressures like homeschooling and supporting a partner who was still working as a key worker. Everyone needed to restructure their days to accommodate this. For us, that meant entire working days were spent in meetings; it presented a new communication challenge.

Our homes became our workspaces and our families became our colleagues. And that was just as true for our client. Working with people across the globe and with everyone working around their families, we had to be readily available at all times. A colossal number of hours went into this project to get it over the line, requiring a level of motivation you wouldn’t think possible in the midst of a pandemic. But we got it done.

 

The challenges

With such a distinctive art style, one of the key challenges was always going to be making sure it shone through in the trailer. Everything had to be perfect, so we worked collaboratively with the client. 

They valued any input we brought to the table and we each pushed the other to do our greatest, reaching new heights of fidelity. Character animations were on a whole other level. In all, we took 60 passes at this project to achieve the vision we were after, a far cry from the 10 or so times it might usually take us in a non lockdown situation. It truly is pixel perfect.

Working out of the office was a challenge, too. No matter if you went the VPN or remote desktop route (as we did with Splashtop), you were still at the mercy of the internet connection. But, for us, working from home went a lot smoother than we ever anticipated. It seemed so daunting, but everything came together in the end. And it showed us a new flexible way of working that will surely change how we all work forever.

 

The communication

One thing that had to change for all of us is how we communicate. Our colleagues aren’t just a desk away anymore. But, bizarrely, this project might have made us closer than we were before. The key is to find a communication platform that works for your situation. For us, Microsoft Teams was a godsend. And we had only recently switched to it before the lockdown!

It’s how we communicated with one another and with the client. When you both use the same platform, it just makes the whole communication process that much easier. We were always on it and so too were the client. It made the back and forth simpler, and changes can come about quicker.

 

But do you lose something by not being in proximity to one another? Stu couldn’t look at what one of our team was doing and give guidance before it went too far down the wrong road, hence why there was a need for so many meetings. It was harder to keep on top of things that you would normally have an eye on while walking through the studio. Errors will still happen – such is the creative process – but when you aren’t in that usual environment, you need to be even more attuned to the day to day in an effort to reduce their frequency. Finding ways to communicate effortlessly was a necessity.

Communication plays a much more important role beyond this. It’s about making sure everyone is feeling their best. Everyone needs support, whether they live alone or have their family with them. It’s why we made sure to talk to everyone as much as possible. Not just about work, but also about life outside of it. As they say, humour is the best medicine.

The side effect of this is our interpersonal relationships have never been better. They’re stronger because of the constant communication. This carried across departments, with different teams excited to share what they’ve been working on. It makes for a better work-life balance, a better team, and a better working environment.

 

The lessons

So what can we take away from this? What will we keep with us to make REALTIME a stronger business going forward? The importance of communication might just be the biggest lesson. Not just on the usual level you might have in the studio; it’s more than that. You need to communicate more and in a more genuine way, both in and out of work. It encourages teamwork, creating a sense of unity that brings everyone together.

It proved that we can pull off such a project and, with some tweaks, could easily be a new way of working. The studio will always have its place, but we have learnt so much about working across distance, making any future collaboration that much smoother. The flexibility can’t be underappreciated; being around family more can only be beneficial.

Something else to take away is the importance of giving yourself the breathing space. Jane knew when she needed 5 minutes away to run around the room and do anything that wasn’t work and Stu found solace in oat milk, of all things. But we all need to let off steam, and that’s a message we brought to our staff. We made sure to add some levity to proceedings to keep it lighthearted and spirits high. After all, we’re in this together as a team. Sometimes what you need is for someone to post a silly gif or just talk about their interest outside of work. It’s a coping mechanism that’s always appreciated.

Above all, we learnt we can adapt to any situation and still deliver an amazing end product. We can still collaborate effectively and work well with our clients. We can pull together as a team and deliver on our client’s artistic vision. And we can communicate better than ever.

The client appreciated all the time we put into the project to make it a reality and we are appreciative of the space they gave us to stretch our creative limbs. We know this lockdown won’t stop us and we can still create a AAA game trailer no matter what the situation.

At REALTIME, we’re always ready to step up to the plate and challenge ourselves. We focus on open communication and collaboration to deliver exactly what you’re looking for and more. If you would like to discuss your upcoming project and how you plan on handling it in this situation, feel free to reach out to me at [email protected].